News - M13b Is Very Good Warzone 2. 0 & Dmz. Possible Long Range Meta

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The M13b is a lot of fun, even though it is a nerfed version of the M13. I know that might be surprising, but we'll look at the comparison between the m13b as well as the Modern Warfare M13 because there were some differences that they made to this weapon that it doesn't feel the exact same way despite it being a weaker version.

The damage drop-off is relatively the same at 33 meters, and then we have an RPM change where it's slightly slower on the M13B overall. We can kind of see where the TTKS would fall for 200 health, which is the top here, and that means what you spawn in with, which is just those two plates, and then we have 250, which is having full replated, and this is what we have here for the M13.

You can see that it deals a little bit less damage and has a little bit slower fire rate, and all those variables lead to a slower ttk if we were playing War Zone 1 on Caldera Rebirth Island or Fortune's Key with these changes in mind. You have to kind of factor in, "Is it worth using?" What we're looking at here is this common or probable ttk, which kind of falls in line.

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It can be a little bit above or below that, and what this is really showing us is that a long range on a 250-pound fully plated person will probably take anywhere between 12 and 13 shots because if you get a head shot in the mix, it will lower that TTK, so we're looking at 13 shots. We're right around the 800 ttk mark, and if we compare this to the other long-range weapons that people are using, whether it's the Lockman, which has a little bit slower ttk around 1000 for that same 250 fully plated, the TAC 56 comes in at 851, which is right around the same point, but the TAC 56 is a little bit harder to use than what we've seen with the M13.

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We got the RPK, which kills very fast, but it's slow; it aims downrange slowly; the reload is faster than the other LMGs but still a little bit slow; it has a lot of negatives, so the M13 ends up being that all-around beast, especially in duos or trios, but you get enough time to go ahead and reposition reload, and you're in a good spot, and you can see right there that 814 is going to be a solid number to work off of, and this would probably be the best long range build obviously, since you're going to have the biggest mag, so you're going to be To take out the most players, we're running High Velocity and the F-TAC Ripper.

The Harbinger D20, as well as the Vortex 90, are my preferred optics because they kind of have that little bit of a look. We'll go ahead and kind of see how this looks, and then I'll kind of explain a little bit of the tuning so we get a little bit of a nice clean dot and you get good zoom. If somebody is a little bit closer, you'll be able to adjust based on that with a holographic site, so you get a little bit of versatility, especially if you're going to be taking in pistols as your secondary.

To be able to do that, the targets must be at a considerable range. Get great bullet velocity, so that's kind of how you build that out. How I've been using it a lot in the DMZ is with the regular reflex sight, whether it's the subline pro or the Cronin mini pro, which we've kind of been talking about for a while because it has that blue dot.

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Either way, regardless of what you're going to use it for, that's the kind of optic meta that you would choose, and when it comes to tuning, I've gone ahead and used very specific tuning. If you want to copy the specific ones, I'll make a article explaining them. If you can't wait for the follow-up article, go ahead and check out True Game, which is article "The Sliders," and there's going to be interesting information in there that you should not be maxing out these sliders all the way to the end because it will harm the build, but right now, this is how I would build this weapon out, and you can kind of see how that is for the harbinger, the f-tac.

Ripper, this is kind of how I build that one, and then we have the hive velocity, there with those specific sliders set to those ways, and then here's how this one is built out, so those are the four sliders.

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Taking a look at the M13B Recoil, TTK, and Best Class Setup for MWII, Warzone 2. 0, and DMZ.
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