News - Warzone 2 Top 5 Best Class Setups After Update. Warzone 2 Best Class Setups

best class setups

A quick warning to anybody that's actually watching this article: if you're ever shaping up your mustache yourself, make sure that you line it up evenly and take your time because I sort of messed up and now I have to start all over. My mustache grows fast, so that's not a big deal, but man, I found a mustache all this time, and now there's just nothing.

I mean, obviously, the hair is already going back, but anyway, this is the top five best class-ups for Modern Warfare 2. These five class apps are so useful, and they'll be amazing to use in any situation where you're playing try hard or you're playing casual players whatever, but we're going to start out with the mini box.

The mini box has 64 bullets to start out with, and this is an amazing setup with all the tuning that you need, so we're going to put on the X10 RR40 and increase the bullet velocity by 0.74 inches, and the recost moves this increase by 0.50 ounces. It's almost a sound suppression bullet velocity and damage range and recourse smoothness of the cost of aim down sight speed and aiming stability, We can move on to the 9-279 millimeter barrel.

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Tune it to increase the damage range by 0.21 inches and then max out the negative weight. point 50 pounds for aim walking speed. Now we increase the damage range, hip fire accuracy, and bullet velocity at the cost of aim down sight speed and hip recoil control. not a big deal. We'll take care of that later on.

Put on the Ft. Tac Elite stock. Tune the weight. I put 0.74 ounces for the aim downside speed increase. This helps with the recoil control but reduces the aim down sight speed and craft movement speed, so I wanted to compensate for the aim down sight speed in any way that I could, put on the true tack grip for the rear grip, and then tune the Sprint to fire speed to increase it just a little bit more, so I put it at 0.30 inches on the negative side, and then on the negative side for weight.

I put 0.74. Like literally, this thing has no recoil. The only downside is that long range is probably going to be a little more complicated because of the long range recoil, but close to mid-range is practically no recall, and you have plenty of bullets to work with if you have a long range target.

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If you have a long-range target. I suggest trying to get some burst fire shots off; that'll actually be quicker than trying to spray and pray, but you'll be able to spray and pray on the short- to mid-range targets very easily. Next, we're moving on to the TAC 56, which is very mobile and useful.

Build that, and it will do plenty of damage and kill multiple enemies at once, so we're going to start off with the Harbinger D20, and we're going to tune it to increase the bullet velocity by a point 65 inches and the retreat movement by 0.77 ounces. Now the pros are sound suppression, bullet velocity, damage range, and recoil smoothness at the cost of aim downside speed, aim stability, and aim walking speed.

So you guys gotta keep that in mind, but I believe at the end it's all going to be worth it. We're going to put on the 17.500-grain pro barrel, increase the damage range by 0.30 inches, and then increase the aim walking speed by 0.27 pounds negative. Now, the pros are damage range, hip fire accuracy, and bullet velocity, at the cost of aim-down sight speed and hip recoil control.

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Next, we're going to move on to the TV Cardinal stock, and this is one of the key players to actually making this as mobile as it actually is. We increase the aiming IO stability to 1.86 inches, and then we increase the aiming downside speed by a negative 1.94 ounces. This already has good aim walking speed and sprint speed, so I wanted to make sure that aiming out of stability was still useful because it takes down aiming stability.

Last but not least, we're actually going to move on to these two, which are the FSS Combat, grip, and the 40-round mag. The FSS combat grip is actually the only thing that needs tuning; it increases the recoil control at the cost of aiming stability, so we increase the Sprint to Fire speed by -0.20 inches and increase the recoil tightness by 0.71 ounces.

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Then the 40-round magazine—I mean, it just helps with the magazine's ammo capacity. I wouldn't recommend 60 just because you would be considerably slower, and considering this is multiplayer, I think 40 is enough. Now here's the amazing thing: you also still have plenty of mobility, so if you're in a gunfight where you need to stray, you can strafe and still get your job done, along with getting accurate shots.

So, in my opinion, this is the best build for the attack 56, and if you do want to try it out, I think you would have great results. Next, we're moving on to the cast-off 74U. This hybrid weapon is incredible, and I would recommend anybody who wants to have an amazing gameplay experience in Modern Warfare 2 use this weapon.

Now we're starting out with the Echolus 80, and we increase the sound suppression bullet velocity, damage range, and recluse smoothness at the cost of aim-down sight speed and aiming stability. Now we increase the bullet velocity by 0.52 inches in the reverse movements and by 0.72 ounces. I'm going to put on the Schlegger PEC box, which helps with the aim down sight speed; then, the reset stock helps with the aim walking speed and sprint speed at the cost of aiming stability.

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We increased the aiming idle ability to 0.08 inches just because it doesn't really help overall, so I mean. I kind of only increased it to the point where it was noticeable, and then at that point I didn't change it anymore. Put on the demo X2 grip for recoil control and a reduction of aiming stability; increase the sprint to fire speed by a negative 0.25 inches; increase the recoil steadiness by 0.29 ounces; and Then, last but not least, we put on the 45-round magazine.

You can use the 20-round magazine if you feel confident it will help you with the movement aspects, but in my opinion, the 45-round magazine is good enough. Plus, this basically moves like an SMG, so the overall end result is this amazing weapon that basically functions like an amazing SMG that also functions as an AR considering the range.

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We're moving on to the king of close-range engagement, which is the Lochman sub. We're going to start out with the AVR T20, comp for the muzzle. This helps the horizontal and vertical recoil control at the cost of aim-down sight speed aiming and stability. We didn't change the length, but we increased the recoil stabilization by 0.23 ounces.

You would think that I would actually want the gun kit control changed, but in my opinion it didn't do as much as you would think, so I left it alone and put on the Ftech M Sub 12 inch, which increases the bullet velocity, damage range, recoil control, and hip fire accuracy at the cost of aim down side speed, movement speed, and hip recoil control, which we're going to take later on and fix.

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