News - Warzone 2 Ranked Play Top 5 Best Class Setups. Warzone 2 Best Class Setups

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This is the top five best loadouts, or class setups, for ranked Modern Warfare 2. We got the Vasudev, the TAC 56 FSS hurricane cast off 762 even though you know people don't want to use it because I guess it's G8 or whatever, and then the Lochman sub. I'm going to stick with the Vasniv and the tech, but if you guys like diversity, then I'm going to give you guys these as well.

So we're going to start out with the Vasniv 9K, and this is the broom pendulum. The Kazan won a 381-millimeter FSS shark fin, the True Tech grip, and the broadside FCT. Now, a lot of people are actually afraid of a barrel on the vasnev, but I honestly think it makes it so much better. Some people say that the ads are slower with this build, but your ads are going to be plenty fast now that the tuning is definitely crucial for the broomstick pendulum.

The gun kit control is at 0.30 inches, and the aim-down sight speed is at 0.57 ounces. For the 1 381 millimeter barrel, the damage range is 0.23 inches, and the recoil stain is 0.27 pounds. This helps the damage range, hip fire accuracy, and bullet velocity, You put on the broadside fct. Tuning, aiming out stability is at 0.93 inches, and aiming down side speed are literally maxed out to the bottom at -4.0.


This helps with aiming stability, craft movement speed, aim down sight speed, and sprint speed, and last but not least, we have the True Tech grip for sprint to fire speed and downside speed. The cost of recoil control is I, increasing the sprint to fire speed by negative 0.16 inches and the aim down size by negative 0.55 ounces now, with all the tuning that's been done, this creates this version of the actions ads.

Is very, very quickly, and the accuracy is very good now at long range. Now attack 56 is what I like using. This build right here is not the typical build; I think it's a little bit different. I have a 17.5-inch Tundra with a Pro barrel, and I increased the damage range by 0.27 inches. The recoil stadium is 0.39 pounds; this helps with damage range, hip fire accuracy, and bullet velocity at the cost of medium downside speed and hip recoil control.

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Then I put on the phase three grip for aiming out of stability, hip fire accuracy, and recall stabilization at the cost of walking speed and aim down sight speed. I didn't tune the length, but I increased the recoil stabilization by 0.65 ounces. If you wanted to increase the target house's stability, you could, but I don't think it's necessary.

I also put on the high-velocity 5.56 ammunition. I increased the bullet velocity to 4.35 g and the damage range by 0.41 g, and I put on the FSS combat grip. This helps with recoil control at the cost of aiming stability. I increase the sprint to fire speed by 0.29 inches and the aim downside speed by 0.23 ounces.

Last but not least, the TV X-Line Pro crashes movement speed, sprint speed, and aim downside speed, increasing the cost of recoil control. I increased the aim downslope speed by 3.23 ounces now. It probably takes a half hour to actually get the ads, but "Sprint to Fire" is really good. The ads are really good, and you're getting the job done, so please give this a try.

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I know you're going to do really well with this tactic, especially if you've had a hard time using a fast attack with low recoil or a low recoil attack that you know is just not moving fast enough to actually get up. The rest of these, like I said, are all in Orthodox, and you're mainly going to run into vasnives and tac-56s, but I still want you to give them a try because my buddy actually carried me using this FSS hurricane.

Um, he used the broom pendulum. This thing is actually a really good broom pendulum; it has a muzzle, and this helps with vertical and horizontal recoil control at the top and bottom speeds and aiming stability. I increased the gun kick control by 0.23 inches and the recoil stabilization by 0.36 ounces.

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On FSS cadenades, 16 inches, damage range, hip fire accuracy, and Boulevard velocity come at the cost of aim downside speed and hit recoil control. I increased the damage raise at 0.31 inches and the recoil saying this by 0.21 pounds, and the demo Quicksilver stock for Sprint speed and walking speed, crash movement speed, and a name down sight speed were increased at the cost of aiming stability and recoil control, with aiming out stability increasing by 1.01 inches and the aim down side speed decreasing by 3.10 ounces: Put on the X10 grip.

I did not tune this if you want to tune it completely up to you, but I just helped Sprint the fires being aimed at downside speed at the cost of recoil control, so if you want to give yourself maybe some more specifier speed, it's completely up to you, but I left that alone. I put on the FSS shark fin as well, and I didn't tune the length, but I decreased the aim, but side speed increased in outside speed by a negative 0.34 ounce, so the end result is this bad boy right here.

I think it's fast enough. The only downside is the long range. It gives me a little bit of a struggle, you know, with Tesla and Rico, but as you guys see, it bounces all over the place. I really don't recommend the long range. I recommend short to medium range; that's where it thrives; long range I mean, if you're hitting your shots, I guess you won't have a hard time, but not for me exclusively.

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This is just talking about me. Long range is like 50/50 for me, as you guys see it bounce. I'm not having a great time with it. I have a much better chance using another gun for the long-range gunfights. I could not expect That's just me now, the cast of 762. This build right here is going to be off-putting to some people just because it's a build that focuses on the strength and not so much on the recoil just because I wanted to have something that was going to be fast and quick and just strong enough to actually get the job done and have this in full effect but, you know, have a little bit of control.

controlling The recoil is on my end, so I put on the 10-5 84-millimeter barrel; it's also damage range. Bulov velocity sacrifices hip fire accuracy and recoil control at the cost of aim-down sight speed, hip recoil control, and movement speed. I increased the damage range by 0.14 inches and the recoil stiffness by 0.42 pounds on the Sunline Pro, and I increased the far distance by a negative 2.25 inches.

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Put on the KSTV RPK Factory for aiming stability and recoil control at the cost of aiming walking speeds. Print speed, aim downside speed, and crash movement speed increased aiming stability by 1.08 inches, and I did not change the weight. Last, but not least, there are two more demos of the X2 grip for recoil control.

Modern Warfare 2 Ranked Play TOP 5 BEST CLASS SETUPS! MW2 Best Class Setups. warfare 2.
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