News - Warzone 2: The Meta Guns Season 1 You Must Use. Warzone 2 Best Loadouts
Warzone 2 meta breakdown
We have the OG Warzone, a highly ranked website that has a lot of our favorite weapons. I believe it's like the 27th or something like that. A website that is also a venue, for war zones 1 and 2, has now come out, and they've updated a whole bunch of stuff to kind of give us some meta breakdowns.
80, sniper rifle. Here is actually a gun that I personally need to level up, so, I mean, we can see that this is actually a gun that I personally need to level up, so here's the SPX-80 sniper rifle. I know that kind of gets people and some don't really understand that, but apart from that, you guys can be able to see that the meta here in War Zone 2 is relatively pretty open between Avenue, a couple assault rifles, and LMG and SMG.
The Fennica is just unbelievably good, and multiplayer just absolutely deletes a Lochman 556—one of those guns in multiplayer that we kind of like consider to be kind of good—and of course we have a sniper Sportac 56. The Victus XMR, which is, you know, the new sniper rifle that's in the game, the EBR-14, which is actually a really, really solid weapon, is going to use the Lochman sub, aka the MP5.
I mean, also war zone one lmgs. War Zone 1 LMGs were good for laying down some fire, but otherwise, assault rifles pretty much had like the you know the leg up on them almost in every other sort of capacity.
Best lachmann-556 loadout & tune
War Zone 2 with all Right, let's hop in here and give you guys a few different setups on some of these super meta guns. I believe a lot of you guys are going to have it unlocked. First thing, let's just go into Lockman 556, a pretty early unlocked weapon that I think a lot of people have maxed out and leveled up, which is a really good thing.
I really wish they would add that back into the game, because it'd be pretty clutch, but first thing in here, let's get GSX, which is the muzzle we're going to throw on the echoline, GS-X. And the reason we're actually throwing this on is because, you know, it gives a sound suppression and recoil smoothness, but it does ever so slightly decrease your damage range.
We're not really going to worry about that too much because we're going to tune out all these other things to kind of pretty much compensate for that, and also, some of these other suppressors will do a little bit more harm than good in terms of overall mobility. just maybe some down the gun a little bit too much, so when they throw out the ECHO line here and we're also going to go for the tune on this thing of maximum recoil smoothness here and then maximum increase in bullet velocity, your bullets are still going to be hitting just perfectly fine.
I mean, don't worry about that damage range drop-off; it's pretty much non-existent. For this gun, next up we got the barrel section; we're throwing the lockman Rapp, barrel, and wrap barrel. This is a game of increasing bullet velocity, damage range, recoil control, and hip fire accuracy. This is just a really solid barrel here that's going to make this gun super effective at those ultimate medium-to-longer-ish ranges.
We lost a little bit of that damage range, like you saw with the initial suppressor, but it's getting more than enough to make up for that, so don't worry about anything. But the tune for this thing here in particular is going to be maximum recoil steadiness and that maximum increase in damage range, so we're going to get more damage range than we would have just by increasing or just by throwing this barrel on anyways.
Next up, we got the VX Pineapple, which in the game right now is kind of largely looked at as one of the best silencers to run on any of your guns, and that's just because, you know, it's just got incredible vertical and horizontal recoil control properties. This is just going to stabilize this gun and make it an absolute laser beam.
Of course, you have the 60-round mag here. I'm a six-round magnate. kind of guy, you know what I'm saying, so we go for that beautiful 60. It's really nice to be able to have those extra rounds in the magazine when you're trying to fire people from those longer distances. Sometimes you kind of have to do a little bit of spray and pray, and this helps out.
Last but not least, here for this gun we have the Schütze, 3.4. I kind of like a little bit of a happy medium here with a slaker 3.4. It kind of comes down to a little bit of personal preference, so what you want to do between the two, but at least the tune for this thing right here, we're going to max this out for ads speed and we're going to make it so that we actually see farther, it's just a little bit easier as opposed to just a super, super close range because that's not what this gun is used for.
The guns in this game are, of course, going to have a tad bit more recoil than they do in Modern Warfare, you know, 2019 or War Zone One, but overall. I mean, they're very easy to control; it's going to balance around a little bit, but this is just about as good as you can get next.
Best rpk loadout & tune
I want to take a bit of a look at probably one of the best guns to use in the entire game. I believe I uploaded a specific article here on this gun and this specific loadout.
There's the RPK and the Lockman sub for those guys that want to see some gameplay with it. First thing in that muzzle, we're going to throw on the Polar fire dash that's going to give us that increase in sound suppression, bullet velocity, and, of course, recoil and smoothness. We absolutely love the polar fire on this gun.
I mean, it's just a really, really solid one. So slightly mess where it makes the ability, but don't worry here for the tune. We'll kind of mess with that here because we're going to max out the request smoothness and the aiming idle stability, so pretty much that's going to more or less cancel out any of those negative traits we would have gotten.
This silencer is just going to be an overall great attachment once again in the underground section. Like we did the last time we were running the VX Pineapple, this is going to give us hip fire accuracy, hip recoil control, recoil steadiness, and aim locking steadiness. You don't necessarily need hip fire accuracy or hip recoil control, but overall, speaking like I said, this is more or less the best attachment here for helping us out with that overall recoil control, so we definitely are going to go ahead and tune this here just a little bit for that ADS speed.