News - Top 11 Weapons For Warzone 2. 0. Updated Meta Attachments & Tunings. Call Of Duty

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Welcome back, everyone, to another War Zone 2 article. In today's article, we're going to be talking about the top 10 loadouts that you need to be using in Almazra. Now that I have been grinding this game non-stop since it released. Now before we get into the article, I want to recognize the sponsor of today's article, and that is Scuff.

You guys know I recently released my very own Iceman Isaac Scuff Controller. It's designed for the Academy and has very minimal branding, but even though we may not have a movement meta like slide canceling, there is still plenty of movement in finesse like we've talked about in previous articles, whether it's the crazy g walk or something simple like a dolphin beehop.

Simply drop shotting, having paddles on the back of your controller will allow you to remap those face buttons so that way you can keep your thumbs on the joysticks at all times, always be aiming, and then press a paddle on the back and now all of a sudden you're drop shotting or b-hopping. But without further ado, let's get into today's article and talk about the top 10.

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The very first one is Mr. Reliable; it is Attack 5 and 6. I've talked about this gun so many times for its minimal recoil and really confident time to kill. The large damage per mag This reminds me of the growl meta when it comes to just a really clean iron sight and just the ability to beam across the entire map.

Now there's a lot of smoke coming off the firing range. Just keep in mind that it's a firing range ISM that will not be a thing when you actually go out and fire it; it's just because of like this lighting that they put inside of here, but this is one of my favorite and most consistent guns to use, and the build for it is this right here.

So you guys don't worry about taking a screenshot right now. We have high-velocity ammunition all the way from damage range to bullet velocity. Keep in mind that it is bad in most scenarios to max out on any of these bars. So make sure you're not just maxing it out in one way or another; you're finally tuning it like I have with this: we have the f-tac Ripper 5.6, which helps out a lot with that horizontal shake; we have the Komodo Heavy, which once again helps out with horizontal recoil control; and then we have the Tundra Pro Barrel as well.

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So make sure you are subscribed here so you can stay up-to-date on the newest metas. All right, heading over to the second gun, it is the fastest long-range killing weapon in the game; it is the Ralph, and while it may not be the fastest gun to shoot, absolute missiles And there's a reason why it's one of the most feared sounds to hear inside a mantra.

A lot of the players who are playing for win streaks are using this simply for the fact that with 75 rounds and a really clean sight and minimal recoil, you can chunk people and just tear down teams. A lot of people were running this gun for the early solo quads, like 2v2 tournaments. It's not as mobile, but if you're posted, nothing is better than the Ralph in your hands.

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So here's the build: we have the SR7, Dot, we've tuned that for all the way to far to help with that visual recoil, and then Max aim down sight speed. We have the Rhino Barrel tuned, as you see here. We have the dreadnought tuned as you see here. The side grip, which makes a huge difference for recoil, and then armor piercing (or they recently nerfed armor piercing), you can go and throw on something like high velocity on there as well to make the gun feel even more like a hit most of the time with these, you know.

Weapons yedo the actual magazine or the ammunition tuning, it's pretty much best to just send it all the way forward, but as you can see here. I'd probably end up tuning into something like this. Bring it into the firing range, and you'll see the thing is still shooting. Absolute Lasers is one of the most dangerous guns in the game.

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Right heading over to my third weapon of the day, it is the attack V we had a whole conversation about this in a previous article the TAC V is like the SCAR H, the scar heavy, which shoots the 762 by 51 or the 762 NATO, and the SCAR or L, which would be the scar light, is like the TAC five six which shoots 5.56, so this gun is going to be a little bit more difficult to control, but you're going to get a lot more damage per mag and a lot faster time to kill using the TAC five-six, and a lot of people have found builds that they really like for it.

It's one of the top two tournament weapons that I'm seeing right now, the Z colors. Use this exact build to actually win the hundred thousand dollar optic, Tournament The build we have here is a combat grip, a 50-round drum f-tac ripper, polar fire, and a precision barrel. We've tuned all of these to try to minimize recoil as much as we can because it's a little bit shaky, but on the whole, with this build.

If you're a little bit more of an experienced player, I would much prefer this over the Tac-56 because of the increased damage per magazine and the faster time to kill. Moving over to weapon number four, it is the MP5. And, even though it doesn't kill as fast as, say, the Finnick up close, it kills plenty, fast.

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And the best part about it is that with this 50-round drum, it does a lot more damage for mags than the Finnick, but you'll see with this new build that the ironsight used to be shaking like crazy on my old build, and I was basically like, "Just get inside doors and, you know, get inside buildings, and you'll be fine." This is now going to be able to handle the mid-range.

And even if you're getting hit markers consistently with an SMG at that range, like I am. I'm thrilled, so this is probably the new favorite; this would be like my tournament weapon to use. Finnick does kill faster but has limited damage for mags; we'll be talking about the Finnick build here in a moment.

In the MP5 build, we got rid of the no stock and added the recoil stock, and we tuned it as you see here: 50-round drums. The pineapple is like my go-to grip on all things SMG; we have the laser, which is going to help us with faster aiming outside and a faster sprint to fire; and then we have the Falcon Barrel as well.

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Bring all that together, and now you have a mobile maximum damage for mag SMGs, and it's very viable for those close-range TTKS as well. Remember, if you are taking screenshots, make sure you are subscribed here for even more. Heading over to the next gun, it is the fennec. I'm thrilled with it, so it's the Finnick's fastest, most deadly close-range weapon in the game.

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