News - This Is Why Warzone 2 Might Fail

Warzone 2 no loadouts - how custom weapons will work

Warzone 2 no loadouts - how custom weapons will work

Loadouts are gone; a big deal was made about that online after the Cod next event, and instead, you can now buy your individual weapons from buy stations. Those weapons in the buy station will mimic the ones that are in your loadouts, like the multiplayer menu, the ones that you customize in the Gunsmith kind.

That's exactly how it works in War Zone 1, but you're not getting a full loadout; you're just getting one weapon instead of perks. For a four-man squad to get themselves decked out with two loadout weapons in Warzone 2, which is eye-wateringly expensive compared to how it currently works in War Zone 1.

cod warzone 2 gameplay

Were another unique selling point of Warzone as a battle royale, and that's now gone, so I'm kind of sad about it to be honest, and one other thing is that this new system of buying your guns directly from the buy station is going to really hurt your ability to regain a position in the match because if you die, hit the gulag, and come back, well, you're not waiting for Circle Five Free Loadout to drop in anymore, you've Either you have to go and dive your dead body to get your weapon back or you're gonna have to go and find about 10 grand in the later circles and hopefully hit a buy station to, get your weapon back that in the later zones is going to be so much harder to do unless you're coming back from the gulag with a lot more cash than you actually need, and that's probably not going to happen, so that's not going to be a very enjoyable part of the new, like Loadout, weapon system that's in Warzone 2. Late game, you're going struggle, right?.

Warzone 2 looting - how backpacks and armor vests will work

Warzone 2 looting - how backpacks and armor vests will work

Let's get on to the part where I think Warzone 2 could really falter. The looting system in the build that I played, which was advertised as Alpha by the developers, really wasn't that great; it felt very clunky, it was quite convoluted, and you had to be a tad unnecessary.

Infinity Ward has replaced the standard looting of Warzone 1, where you just pick stuff up off the floor and put it into like this invisible inventory, and you had like a maximum amount that you could carry for each type, so say. AR, it was like 210 bullets, or SMG, it was 150. You kind of knew those off the back of your hand.

modern warfare 2

We've now got a backpack system in Warzone 2 that you see in other Battle Royales. You can now place multiple different types of the same category of item into your backpack, so you can carry multiple lethals, like thermites. And semtexes, you can carry different ammo types and you can fill up multiple slots with those so if you wanted to fill all your slots up with ar ammo you could do that you could carry five stims if you wanted to but you've got to manage all of that within the backpack and that comes up in the middle of the screen when, you open it the same goes for the crates that you can open those are still in the game but instead of the loop just sort of spilling out onto the floor in front of you it pops up a menu in the middle of your screen where you can choose which items you want to take from the crate and then place them into your hands or into your backpack while, you're doing this you can't really move your character it breaks you out of the menu and it feels like a big step backwards to me and once again it feeds into this slowing down of the pacing of Warzone 2.

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As I said, I'm fine with slowing down the pace of the game, but you should do it in a way that isn't worse than the current implementation. And unfortunately the Looting system as it stands in this alpha build is, definitely worse than the current Warzone implementation apparently, the backpack will backfill your on-person Loadout with items so let's say you run out of your equipped lethals it will then take the next in line from your backpack and put them onto your person automatically, so they have definitely thought about how having a backpack system in Warzone 2 could potentially get in the way of certain gameplay elements and they've implemented some solutions so you don't have to do all this manual swapping in and out which I think is a good thing but the Looting itself with the on-screen menu sitting right in the middle I'm.

modern warfare 2 gameplay

Not so sure that's a good way of handling things maybe stick it over to the side get it out of the view in the middle that, would be cool but literally taking me out of the gameplay Loop and forcing me to look at a menu the inventory or backpack in the middle of the screen that's, not a good idea and then there's the concern of maybe accidentally picking things up and putting them into your backpack and replacing something that you actually wanted to keep so say you're running around with an SMG and you need SM G ammo and you want to stack them in three different slots and then you accidentally pick up like a no sniper ammo and, then you've now got less of the SMG ammo and you didn't even need to replace it but the game did that for you that requires a bit more thought and strategy and I'm not 100 sure.

That's what Warzone players actually won, as many other people have already pointed out. Having an inventory system or a backpack is something that could work really well in this new DMZ, the mode that's coming up, and the extraction mode that's becoming part of Warzone 2, where the focus is to fight in teams, kill other teams, loot their bodies, kill AI, loot strongholds, and stuff like that, and then take your gear with you and extract it out of the game.

modern warfare 2 reveal

A backpack in that scenario makes sense. And now Warzone 2, despite the huge popularity of the way that it used to be Warzone, is going to have a similar system to these other Battle Royales. I don't know, but to me, it's one of those moves that doesn't really make a huge amount of sense other than perhaps the system being implemented into Warzone 2 is exactly the same as the one that's going to go into DMZ, and so the developers thought to share that system between the two modes, and that might be a good thing for the player, maybe to help players understand how things work to keep things from Amelia.

I'm sure this new system for Warzone 2 will work and people will figure it out, and it will just become second nature, but the way it's implemented right now feels very Alpha to me; it didn't feel like it was properly finished; it felt clunky; it needs work; and one other thing that I want to touch on additionally to the looting is the plating system and the vests in Warzone 2.

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