News - Is Warzone 2 Any Good

Intro

Intro

If you look around on the internet, you're going to find a range of different questions, from "This game is the best thing I've ever played" to "This thing is complete hot garbage so I'm never installing this again." That is just the internet; some people will like something, most people will find a way to complain about something, and you'll understand that if it gets the clicks or it can farm some cheap impressions, then some people will just complain for the sake of complaining.

But as a resident of Warzone One and somebody who's played all types of battle royale games and first-person shooters. Today I'm going to give you my opinions and impressions on Warzone 2 because I feel like it's been out long enough for me to have understood the dynamics of the game and have some concerns, comments, and things that definitely need changing.

Also understanding the direction and what this game's trying to do. Warzone 2 is by no means perfect, and when you're releasing one of the largest iterations of one of the largest battle royales on the planet there's going to be some teething pains. How quickly those are resolved are definitely big questions that need to be answered, and hopefully the teams at Raven Software and Infinity Ward, who are already tracking and releasing fixes, can get on this stuff quickly. Now before I dive into "the good, the bad, and the ugly," so to speak, I do want to say that on the whole.

The good

The good

War Zone 2 has a very promising surface, and the reason for that is that the important things and the things that would take a really long time to fix if they were wrong are in a really good place, and the gunplay feels really good.

Yes, some of it needs tweaking. Yes, there are elements of War Zone 2 that need tweaking, but the fundamentals, so to speak, or the fundamental basis of the game are in a decent place, and those are the things that are going to matter because tweaking, changing, and balancing can take a fairly short amount of time, but redesigning entire segments of the game can be really, really challenging.

Let's start off with the good. The first one for me is that the map now, the map for war zone 2, is fantastic. Caldera did a really good job of this by having doorways and entrance ladders, and this takes it one step further, and in a modern setting with actual density around these things, we're in a really good position.

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This map has loads of fantastic structures and produces really varied and high-variety gameplay, and if you're an offensively minded player, this is going to be the map for you because there are so many things that you can do right now that you would never have been able to do in any other map prior to this, and the next major pro, which kind of links into the map, is the sheer amount of detail, and I don't just mean the detail like the loot appearing on shelves or cash appearing in cash points and ATMs or Things that seem to make sense.

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Yes, every single Battle Royale map is going to have areas where there is very little or limited cover, and if you get unlucky, you get unlucky, but for the vast majority of the map. Almazra has fantastic levels of what's known as "micro cover" or "micro terrain," so whether that's a couple of rocks or a couple of trees, or a dumpster that's in the road, or a burnt-out vehicle, the ability to have a map where cover and gameplay-changing dynamics exist in such a quantity is a really incredible job, and the team behind our MASRA has done an amazing job of thinking about the gameplay in a battle royale and making cheap kills without any cover, basically, a thing of the past.

The next major benefit for me is the loadout system now available in Warzone 1. In my opinion, by the end of it, it had kind of soured the game with the constant existence of matters and just how easy it was to just instantly get the guns you wanted and, instantly, start dumping on people around the map.

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Honestly, the game felt very unvarried and, to be honest, a bit boring to be honest with you by the end of it with Warzone 2. I don't think I've ever seen this many weapons being so openly used, and some of that's down to the fact that you just can't get the one you want straight away. People are running with one primary weapon that they've purchased that they really like, and they're giving a different secondary weapon—they're picking up an SMG that they otherwise wouldn't have tried riding or trying something a little bit different—and I think that's fantastic.

For example, now that you have to buy your loadout weapons or more people are doing contracts, more people are doing contracts and looting, more people are moving around in the early game. Not many people are sitting in buildings just waiting for things to happen, and people are being more mobile than we've seen before there.

There are still some pacing problems in the game, but the fact that so many people in the first third of the game are moving around looking for contracts and looting is a really positive thing for Warzone. One of the things that I would definitely mention is that even the contracts themselves will force engagements.

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You could do scavengers in Warzone 1 really easily, but now it's a safe cracker, and not only are there three of them to get but they make an explosive sound so that other people on the map are alerted to the fact that you are trying to do something, and the same applies with all of the other contracts; even things like Intel flash things into the sky to let players around you know that something's happening, and this makes the game on the whole far more dynamic, and there are actual risk rewards now to things like you need to risk trying to get cash to get the guns.

You need to risk trying to do contracts to get the loadout weapons you want. If a loadout drop comes in, you have to risk pushing it to make it happen. Finally, the last major pro is obviously the new proxy chat and assimilation feature. Now i was expecting this to be super toxic and super jarring, and I'm sure people's experiences will vary, but so far.

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I've had more positive interactions in proxy share than negative ones, and it's actually been cool chatting to some of the people who I'm playing against, chatting to some of the people I'm fighting, or just talking a little smack before I take out a squad. It's been a lot of fun, and it's a feature that I hope, with the trust of the general public and the hope that they don't take it too far, will continue to be added.

Next, let's talk about what needs tweaking, and the first one for me is the backpack and loot system. is a really cool feature for the DMZ, but I think at the moment it's not doing too grandly in Warzone 2.

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Warzone 2 is here but it definitely needs some work. The Battle Royale and DMZ modes are a lot of fun but desperately need tweaking to be better and more enjoyable than they currently are.
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