News - This Is How To Make The "pdsw 528" Unbeatable Warzone 2. Best Pdsw 528 Class Setup
Intro
This is the best PDSW class setup you can make in Modern Warfare 2. It's elusive in this article. We're on the road to a thousand subscribers; be here before a thousand guys for the best class-ups, tips, and tricks. How to get the best settings for nuclear weapons, gameplay, and the camo grinding model for two, then subscribe It's free, but now that's over, let's get into this unstoppable PDSW class in.
Pdsw 528 class setup
It's alright, brothers. So let's get into this class setup. For the first attachment, I was running the Bruin grip. For the second attachment, I was running the CQB stock. For the third attachment, I was on the Slimline Pro. For the fourth attachment, I'll run the VLK laser, and for the fifth and final attachment, I'll run the Pro Range.
It was buffed significantly. The only thing that was slightly nerfed was recoil control, which honestly, it's a laser, so it doesn't even affect it, and mobility. You won't even feel like this class setup is wild, but let's get into the main thing that makes this class setup even crazier: the tonings for the first attachment, the grip.
I went to Sprint to fire an ad. Whatever weapon draws faster is going to be the one to win the fight, so that's why you always want to build towards speed for the stock, the ad, and the ad. I went towards aiming walking speed and again aiming down faster so I could kill someone, and I went towards aiming walking speed so I could strafe better and faster because, in this game, strafing is definitely key when you're shooting someone one-on-one.
If you're a standstill target, you're going to get bodied, but if you have straight speed, it allows you to straighten faster, and in this game, your head tilts so it's harder to get a headshot, so that's why you have a higher chance of killing your opponent most definitely if they're standing still.
For the third attachment to Slimline Pro, I went towards close-in ads aimed down faster, and I went towards close because I don't want my opponents to look like ants from range. I went toward the close because I like to see my opponents as bigger in my optic, but that's more up to you if you guys want to go too close, go too close, and you want to go too far.
And for the final attachment, the barrel, I went towards speed and recoil steadiness, and I stopped.
1st pdsw nuke run
I'm about to call it the PW for a second, but I literally built this class up to have speed and no recoil. I don't really like the weapon, and the reason I didn't really like it was because I felt like it was extremely bad, but after making this class setup, I do. I don't know man; like, literally, this thing has no recoil and has a damage range.
And i literally just got punched out, but like Deborah. I just got myself an Elgato face cam, so I was setting that up all day yesterday on Christmas after I got it; I spent like a few hours on it, and then we went to see family members, and then I came back and stayed up to like three o'clock still trying to set it up, because I was the whole time trying to set it up so that my game play and my face cam were separate, bruh, and it just wasn't working out.
I didn't want them together because I wouldn't be able to zoom my face in when something stupid happens, like I always do. I make a goofy face and zoom in on my face. I wouldn't be able to do that if they were together. I mean. I could, but the quality on the face cam would look absolutely atrocious because my face cam would be a really small little square in the corner, and zooming it in will just decimate the quality.
So, that's why I was trying to figure it out by watching hundreds of articles on it and trying to divide it. I tried that, and then my article wouldn't let me record it, saying something about my AMD being out of date or some crap. In other words, you're saying my computer is not strong enough to handle that, and the reason for that is because I run on 1440.
I run 14 40 120 hertz on my console; our report is 14 40 60, and my face cam is 10 80 60, so that was the issue. Bam also put on a trophy, of course, due to the flashbangs, fans, and other stuff in this game, all right? This is not really a good spot to be in because it can have the angle on me; I'm on a streak but I don't know what I'm on, so that's why I'm playing very passive. I wasn't paying attention, but yeah, like I said, I spent all day yesterday and I got killed.
Pdsw mgb nuke gameplay
My God, I was on a brutal mission. Alrighty, man, we're running it back one more time, bro. I wasn't trying to throw; I was trying to throw the ammunition, but I'll take it so I don't get hit by a flashbang when the kid tries to push me.
This kid needs to go somewhere by himself. With that damn revolver, he's trying to get a lucky shot. That's what he's trying to do, but they won't even let me rotate. Hey, that kid with the pistol is not coming clutch, though there is no cap. Thank you because you came in clutched, because if you weren't using that pistol, probably you would have died a little bit ago.
He's using a revolver, bruh, and I know the pain of using that thing definitely when it's level one. If that thing is level one, I understand because once you shoot and miss, you're practically guaranteed dead. And that's why I'm also running Quick Fix so I can instantly heal after breaking someone's ankles and killing them.
Quick Fix and fast hands are the best two perks to run on shipments; I'll call out my nuke in about 1:30. I hate having to move it manually because it'll do it automatically; never mind, I'll just turn it on now. What I was going to say is that I hate moving it manually because it'll do that where it was on the county AV, but it's going to call it a nuke anyways.
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