News - This "buffed" M16 Class Setup Is A Cheat Code Warzone 2. Best M16 Class Setup & Tunes
My jet killed me. Of course it did; the enemy team couldn't. The M16 and Modern Warfare 2 are tied for best handling in the AR category and have the second-best accuracy. In order to make the best M16 class setup, we have a good combination of recoil reduction attachments, speed boosting attachments.
Also, get your tinfoil hats out with me because there's something going on with this weapon that I don't really understand. It takes no time at all, and it's free to do, but without wasting more time, let's look at the class. As always, let's start with our pistol. This is the 50 gs Keep an eye out because I'm going to make an updated class setup for this specific build because I do feel like this is the best sidearm you can use as a pistol in this game, fjx970.
Laser is a long shot. 50 barrels of SA and hair; trigger action 13 round mag and GS50 wood grade pack is a stun lethal is a simtex perks package one double Time battle hard and fast hands Quick Fix field upgrades are dead silence. Munitions box I said in the intro that we were going to add recoil reduction attachments and speed attachments, and this is where we're going to start with the speed attachments.
We're going to start with the laser slot. This is the FSS LV laser; this is aim-down sight speed and sprint. Through Fire Speed, we are basically just completely stacking the already excellent handling of this AR. Even though it doesn't really matter, we're also getting aiming stability here, which is also padding the already heavily stacked category of accuracy for the M16.
As per usual, there are no tunings on the laser. Going back to the rear grip, we have the Saken ZX grip, which is the recoil control grip. No frills about it, just street recoil; coming into the rear grip tuning, it is two and frame down sight speed and sprint to fire speed; the sprint to fire is negative 0.25, and the aim down sight speed is negative 0.35.
Going up to the stock, we have the Rage 8 stock. This is just across the board for the speed stock. Sprint, aim walking, and aim down sight coming into the stock, tuning its two and framing on sight speed and aim walking speed. These numbers look goofy. I talked about that a few articles ago; this game just doesn't save your tunings as the right number.
Both of these numbers are just supposed to be negative two. Working our way forward to the underside of the barrel, we have the schlager. Tango Barrel: This is where we have some hip-fire accuracy, some aim, some walking steadiness, and some recoil steadiness with a little bit of a hit to our aim down sight speed, but that category is so stacked we can take a little bit of a hit to it, and if we come down to the bar graph down here, there's not even a red sliver on the bar crap down here, so we're chilling by justification.
The M16, by nature, doesn't have a lot of recoil because it is a burst weapon, but it can get a little bouncy with this particular build, so if we can take it from being a consistent three burst weapon to a consistent two burst weapon, that one less burst to kill somebody is actually going to make quite a bit of a difference because, there are a lot of different grips down here, and a lot of them do a lot of different things, like if you need the absolute maximum.
You can use the VX pineapple; there's nothing wrong with the VX, but if you have to accept the reality that you're losing some movement speed and some aim down sight speed. I don't really think that's necessarily the case. I think you would like to lose the same thing with the Merc 4 grip and the same thing with the Brew and Tilt grip.
It works pretty well, but I don't think it works as well as the Schlager Tango. Schlager Tango is the best one for this particular build. Trust me i tested a lot of these, and then for the fifth and final attachment, we have the 11 and a half, the H4 Barrel. This is the aim-down sight speed and movement speed of the barrel.
Barrel, this is also where the tinfoil hat comes into play because, as you can see right here under the cons, it clearly states this is the minus damage range barrel. I don't know if that is a misprint, if there is a hidden multiplier with this barrel that it just doesn't say, or if it's like a placebo effect and it changes the way that I play because it's the movement barrel and I'm closing the gap between my enemies and just getting closer and using the gun more effectively within its effective range, but this barrel gets more consistent bursts than the damage barrel, which is just the default barrel, because none of these barrels is a positive in the damage range category.
Aside from the barrel tuning, it's tuned for recoil steadiness and damage range. Damage range is plus 0.3 and recoil is plus 0.4, but after all is said and done, these are the five attachments you end up with. I really wouldn't recommend changing anything because if you take off any of these speed attachments, the gun starts to feel clunky.
The guys want to show their support for the channel. The easiest way to do that is just to leave a like. I hope you guys have. I don't know what to say, thank God. I always hear 57, 18-6, then 4, and then 4, and then the rest of my team just quit because the game was too hard. I guess like, I don't know man,