News - These Secret Changes Were Just Made To Season 2 Warzone 2. Camo Overhaul, Weapons & More
V here, which I thought was such a good weapon. Unfortunately, a little bit of a nerf here decreased mid-range damage. increased semi-auto torso damage, which is good, but reduced Semi-auto leg damage decreased, full auto head damage was reduced, and a semi-auto rate of fire overall with a Nerf there for handguns here x13 auto reduced damage while using a Kimbo to increase lower body damage.
Increase close-range damage and increase damage distances for the launchers here. The stroller P removed the activation distance for projectiles. Projectiles will now explode at any range. There is a little bit of a buff there: a small increase to splash damage amount and a small reduction to splash damage range for Rpk, which of course was super powerful in Warzone; a small reduction in ad movement speed; mid- and long-range damage; and a small increase to ad time, so of course a little bit of a nerf there was expected for the most part.
The Rao mg increases recoil there. Marksman rifles eBR14, reduced long-range damage increase upper torso damage and add minimum damage against armor LMS, add minimum damage against armor as well as attack M with a slightly increased rate of fire, increase upper torso damage, and add minimum damage against armor for the melee weapons here.
Increased non-lunging melee damage range allows players to hit equipment on the ground with melee while crouching, and melee attacks with non-male weapons will not require three hits to kill a fully armored enemy instead of two SMGs. Here, Vasnav, reduced mid-to-long range damage Another obvious nerf there; we were going to see, of course, that Mini is back here with reduced damage ranges.
reduce lower torso damage at close range Reduce lower body damage at mid- and close-range for the Fennec 45 here. Decrease damage overall, decrease headshot damage, and add minimum damage against armor. Sniper rifle signal 50 or two sprints out speed to reduce movement speed. Reduce long-range damage and slightly decrease the bullet velocity. Pretty massive nerf there, and for attachments, reduced ad penalty for the bipod, and to fix an issue with the choke attachment scaling a hip spread.
Orion camo animation update!
I mean, it's still not comparable to like the good old BO3. Dark Matter Camels, and even the BL4 Camo, but this is a lot better; it's flowing a lot nicer.
I mean. I don't personally have it, but you know from what I'm seeing here, it looks a lot better, so good, secret change there to see that, and for some more stuff here, let's go back to the patch notes and go through some pretty big social and UI changes. I'm going to go through other specifics and secrets in it, like the DMZ and Onashika.
Island in separate articles as we discover more of the map. Of course, the weapon changes with the different game modes. Social UI features are what we're focusing on in.
Huge modern warfare 2 social & friend changes
In this article, let's go through what they changed and what they added to the wide range of usability improvements across social screens. Improved sorting of friends lists prioritizes playable and joinable games, and online players higher enlist W changes there and a party finder option within spec ops.
Ray Lobby, that's pretty cool, and an ability to send a quick thank you message to Squad teammates after some in-game actions being revived and picked up—I dropped a loot joke there—and a search bar option when inviting players to friends' parties and groups, that's also cool and well added. Additional invite privacy settings increased; refresh frequency of recent players list to dynamically update lists faster—that's cool and a shortcut to manage blocked players in MO code-based.
Recently, player filtering was added, including offline players as an option for channel invites and the ability to report groups for toxicity. Edit notification stacking for high-volume notification types and group invites. That's a huge one because a lot of people are enjoying my group here, and I'm always getting the thing up on my screen, so it's cool to not see that all the time.
Visibility change across all game modes assigned color Squad color integration is cool stuff, though overall I'm not going to go through all the bug fixes here; I'm going to go through most of the additions and changes now.
Major u.i. changes made to mw2 season 2
UI/UX changes Of course, we mentioned at the beginning of the article that the camo UI settings are a lot better, but let's go through what else we're seeing here in this game to improve navigation and organization of the camo menu, including clear tracking of your progress and discoverability of cameras you have unlocked.
We went through that already. Stuff improved view rotation and zoom of operators and weapons in preview—that's really cool; a slight increase to the animation speed of the polyatomic camera; they just added this back; and of course, a more polished social tab, including improved channel swapping, player muting, and in my bundle section, the customize tab that contains all bundles or player-owned bundles—that's really sick.
A quick equip option for items from Battle Pass's bundles and store reticle, previews, and storing gunsmith improved Clarity of attachment blocking logic and gunsmithing updated loadouts and UI to support Pro tuning changes updated UI to reflect improvements to tracer packs and improve the action report UI.
Peace out,