News - The Top 4 Smgs Warzone 2. Best Smg Warzone 2
Today, we're going to discuss the best SMGs to use in Call of Duty: Warzone 2.0. I've narrowed it down to my top four, but each one has its own strengths and weaknesses. We're going to cover the loadouts in tuning for these as well, so if you find these articles helpful, be sure to leave a like. And subscribe for more articles like this to help you get better at Call of Duty: Warzone.
Getting started, we have the fennec, which like in the previous war zone dominates in terms of damage and time to kill (TTK). At close range, this thing can take down opponents in what feels like an instant. The Finnick's biggest issue, though, is that it does less damage per magazine since it has an extremely fast fire rate and 45 rounds.
You will fly through ammo with this thing and be reloading before you know it. It's great for insoles or duos, but it might be tricky to use in trios or quads. It also has a decent initial kick in its recoil, especially if you build it to have good mobility, so when I build SMGs, my top priority is for this thing to be very snappy up close, meaning that if I'm running around.
I can very quickly get that gun aimed down sight because the last thing I want is for it to take, you know, forever to bring that slow gun down. So I build these for mobility—for quick sprints to fire quick ads—but still to have manageable recoil control. My favorite muzzle for pretty much all the SMGs is the F-TAC Castle Comp, because this drastically reduces our recoil.
I tend not to run suppressors because, one, in this game when you shoot an unsuppressed gun you don't ping on the minimap, so it's not that important to be unsuppressed anymore like it used to be, and two. I'm not super worried about adding range because again, this is meant for close range, and almost all of these suppressors really hurt our mobility, which I do not want on an SMG.
So for the tuning of this. I do not mess with this left side because I don't want slower ads, and I don't want to hurt The recoil, however. I do tune it towards gun kit control, which is going to help our recoil because it's only going to hurt our aiming idle stability, and that's just our aiming sway, which is not very important in a close range gun, so I'm tuning this.
26 Toward this now I've explained this several times in my other articles but I'm going to quickly explain this one time here so we'll zoom in and look at this here If you look at the recoil, if I go all the way up to 0.35, you're going to see I lose a little bit of accuracy, but if I go back to 0.26, the accuracy actually comes back, and the recoil doesn't change from 0.26 all the way to the end, so there is a sweet spot for tooting guns to get the most out of them.
Next, I'm going with the one-milliwatt, quick-fire laser, which is going to speed up our aim-down sight speed. It has no cons, and it's not visible, so it is a good attachment overall to use with your SMGs. 45-round magazines are our biggest option, and you definitely want to use this honestly, even in solo shooting, so I would recommend going with the 45-round magazine.
The Fenix stippled grip helps quite a bit with that recoil and control, and there are really no big penalties, just our aiming stability, which is a sway again in terms of tuning. I'm not messing with this left side again because I don't want to hurt the 80s, don't hurt the RICO setting this, but I am tuning towards sprint to fire speed, which is when you're sprinting, how long it takes for you to pull that gun down, which is very important in close range fights, and then lastly going with the Agile Assault 7 stock.
This is going to help our overall movement speed and overall movement speed quite a bit, but it hurts our recoil slightly, but it's still not bad with the way we have the rest of it. This really makes a gun feel a lot lighter for a negative 2.84 on ads and a negative 1.16 on AIM walking speed. This is like strafing, side to side, and one thing you'll see with this build is that it's got a very fast sprint to fire time, and the recoil is not going to be controlled at all.
Bad Like I said, it's got a little bit of an initial kick, but it is not too hard to control now. If you don't like the iron sights on this one, probably take off the stock and throw on a red dot or whichever optic you're comfortable with now. If you're someone who wants to make sure you have plenty of ammo to spare, the mini bike is your SMG with its 64-round magazine.
I think the mini-bike might be the most underrated SMG in the game. It's got great mobility and low recoil, and of course, a very high damage rating for mags. It definitely doesn't kill as fast as the fennec, but with the generally fast time to kill in Warzone 2 compared to Warzone 1, it is by no means slow, and I think this is a great option for beginner-level players.
So, like I said, the mini-back has that default 64-round mag, so that kind of opens up an attachment for us. So again. I'm going with that F-TAC Castle Comp muzzle, going with that recoil a lot again, not tuning that left side 0.25. Towards gun kick control, or I need ammunition because we kind of have an extra slot here, so I need to try a hollow point.
This actually is supposed to kind of like give your target, or it makes them slow down; they can't sprint, and I find this to be pretty annoying when it's going against me, so I think this is a pretty useful thing, and the penalties here are only hurting us at long range, so don't be too worried about that for an SMG, for the laser, or for the schlager.
This PEC box is just like the other one; it just helps our aim downsize speed with no cons. No, I tuned that one as far as tuning goes, but I did not tune this one just because I don't really want to hurt any of these, so I just left it as is for that one as well. attack from the rear, grip This one helps our sprint to fire and aim down sight speed.
This gun has super low recoil, so I don't feel like you need to add the recoil control grip, so I stuck with that one for better mobility, or tuning a negative 0.29 toward sprint to fire speed, and then again. I left that left side alone. The ultra-violet, stock This is going to help our sprint speed quite a bit and just help us get around the map a lot faster for the tuning on this one negative 1.42 or negative 1.43.
Point at negative 1.42 for aim down site speed and then at negative 1.08 for a walking speed, which again is at strafing speed. essentially now again One of my favorite things about the minibock is the super-fast sprint to firing speed. There is just great mobility on this gun's recoil, which is not bad at all.