News - Pro Player" Vel 46 Class Setup. Cdl Moshpit Loadout - Warzone 2

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So if you follow the CDO, you'll notice that there are a lot of pro players calling for Vasnav to be banned right now, and I don't really think this is going to come through. Yes, there are quite a few pros who want the vastnav to be banned, but I don't think there are enough of them. If the Vasnath were to be banned, the next SMG to come into them would either be the Bell 46 or the Lochman, sub.

I feel like pros would initially want to use the Lockman sub just because it's a popular gun and pros have used the MP5 and a couple of other games already, so it's just comfortable for them, but I think the pro players are going to quickly realize that without any weapon tuning the Lockman sub is actually kind of slow and it's not really a great close-range weapon, and attack 56 will be able to outclass it at close range pretty easily, so I feel like their only option is to use a more reliable close-range weapon, which is the valve 46.

This can actually be very fast, just like the vastnav, and it also doesn't have too much recoil, so I do think it is kind of similar, but it's just not as good at long range once again. So the first thing I want to mention is that the pro players are definitely not going to let the Velvet A6 be in the game competitively.

best mw2 vel 46 class

If it has like 40 or 42 bullets or whatever the default magazine is, they're probably going to force the SMG. Players should use the 30-round mag even though it does actually give them a lot of benefits. You gain a bunch of movement speed and downside speed at reload quickness and sprint to fire speed with this attachment, so it's kind of broken, but I definitely don't think the pros will let them use a default magazine.

You could get like 8 kills with that default Mega and not have to reload, so it would be very broken in certain situations, so yeah, go ahead and throw in the 30-round mag because that is more than likely what the pros would have to use, and then we're going to put on the soldier grip for our rear grip attachment.

This is going to boost your spread to fire speed and your aim down sight speed, which helps a lot in your close range gunfights. And this attachment right here is basically why I think that the Val 46 is more likely to be a competitive SMG than the last sub. Like I said before, the lockman sub is just a little bit too slow, and this attachment right here makes the valve 46 very fast.

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It's very comparable to the vasnav, and then for the underbarrel, we're going to be using the FSS sharkfin, 90, just to get a boost to our aiming out of stability. You don't really need any extra recoil or control on this setup unless you want to try to compete with an attack at long range, which isn't going to happen, so the aiming idle stability is just a nice little boost to put on this setup for those close to mid-range gunfights, and then we will be using the brew and pendulum muzzle for a boost to our vertical and horizontal recoil and control.

The MP7 has always had a very low recoil; if you don't take this off, you're going to notice there's a lot of kick on this weapon, so just go ahead and keep on the Bruin pendulum for your battle 46 setup, and that is going to be all the attachments I'm using for this setup; I know it's only four attachments.

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But I don't really want to throw on a stock because I feel like it's worthless, and the barrels aren't very good on this weapon either, so we will just be sticking with a four-inch attachment, an SMG, for now. Pro players do not tune their weapons, but I will show you tuning in case you want to use it in a public match.

Just keep in mind that no pros are tuning their weapons right now, so this is just what I would do if I were to tune a weapon for a public match. So, for our rear grip tuning, I'm going to take our bottom slider and move it towards front to fire speed at a negative 0.17. And then on the left slider, towards aim down sight speed, at a negative 0.42.

Then moving over to the FSS, shark fin 90. I'm going to take the bottom slider and move that setup right towards aiming auto-stability at 0.21. And our left slider is going to go down just a little bit to negative 0.10, and our final tuning will be for the muzzle. We're going to take our bottom slider and move it to the right toward gun kick control at 0.28, and then our left slider is going to stay at zero; there's really no reason to tune that because the balance is already pretty perfect.

best vel 46 class setup

I know I already said this, but just in case you skipped that part of the article, pro players are not going to tune their weapons at all, so if you are trying to use a true pro player build, then do not tune your weapons. I should probably change it to a CDL. Mosh Pit Lobby, because that is a competitive setting and I'm showing you a competitive class setup, but if I do that, the best gameplay you're going to get is like a 35 kill, win, and that's great and all, but that's really not too many gun fights, so you guys really won't see how good it is.

This class setup actually has only 35 kills in a article, so we're just going to hop into a regular quick play lobby. This is definitely my least favorite map to use an SMG on, but we're going to try to make it work. There are a lot of other city guns in this lobby, but I really don't see too many Florida mutineer skins, which is interesting.

best vel 46 class setup mw2

I feel like they have one of the best skins, but I don't see it very often. Someone on the other team does have it, though. Let's see if I can get this kill hurricane. What about this guy? You're not going to look at me, which is great. I have the advanced; let's call it in really quickly just to see if this guy's pushing me.

There's ain't no way I'm getting that kill; he has a right shield on his back, and I have the MP7. Now I need ammo; I could wait for my Munitions Box, but I'm an absolute Chad, so I'm going to try to get a long-range deal with my pistol. I'm trying to be a bit aggressive. I know I had to wait for my munition box; there's the MGB.

I thought I was definitely like five or six kills away from getting it all right; well, it was a great attempt at the double MGB, but I'm just going to call this first one in. We do have a little bit of time left, but not really too much to try for a second MGB, or about 40 points away from the win—actually, 30 now, but yeah, we would have gone anyways.

Maybe I can get a free kill though there is no final stand, ah man, try to get him.

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