News - New" The Best Meta Loadouts Warzone 2 After Update
Intro
So with all these most recent updates since Call of Duty, some of these guns have changed a lot and some of them haven't changed at all, so I wanted to bring y'all the top five close range metas in the top five long range minutes that you can run right now for four Zone von Del Park and the Chica.
I'm going to talk to you all about the damage because I know that's the main thing—how much damage the gun does—but I'm also talking about recoil, and some other things because it all plays a part in whether or not the gun would be good depending on recoil, and other things like that because you want to hit your shots to get the gunfight over as quickly as possible, no matter how much damage the gun does, now for reference.
Reference site
I'm going to be using the site {288}, if you don't know what that is. It's basically a site where you can go and build a weapon, and it'll show you the damage profile of the gun; it'll show you the average ttk; and you can also compare different weapons now.
Close range
We're going to start out with the top five close-range metas.
Mine are the Lochman Sub, the Lochman Shroud, the ISO 45, the Vel46, and the version of 9K.
Damage profile
And we get down to damaging ttk. If you play Vondo, most of your gun fights are going to be between 0 and 8 meters, and that's because you're going to be fighting a lot of stairwells, you're going to be fighting a lot of buildings, and you don't really get into too many long-range gunfights, which are sub on that map.
With that being said, here are the damage profiles between zero and eight meters for the submachine guns. The locker shroud is the best; we'll talk about that later. We got the lockman sub, then the ISO 45, then the vast, and then the valve 46.
Speed
And reload time, and then also the fire rate of the gun and the maximum ammo capacity of the gun. Now, for my submachine gun. I really don't worry about its velocity too much because, like I said earlier, most of my fights happen in close quarters, like in stairwells or in buildings, and I'm rarely getting into those fights outside of 10 meters.
Looking at this chart with the build that I have for these guns, the Sprint, the fire time is in favor of the Vaz, but the Vaz also has the slowest reload time, and the Velvet has the fastest reload time, but remember, it doesn't kill the fastest between zero and eight meters, so there are positives and negatives for each gun that you have to consider when you're trying to find the right SMG for you now considering all that.
This is how I rank my top five SMGs.
Top 5
At number five, I do have the Lockman Shroud. Now. I do understand that this is the fastest killing gun between zero and eight meters, but the fact that it's a burst fire gun just doesn't work well with me, especially if I'm playing trios and quads. The recoil on this gun is very controllable; it's really good.
Like I said, it kills fast between zero and eight meters. The damage drop-off is a little high but not the worst, but if you're trying to fight more than a couple people and trying to burst fire this gun, it just doesn't work well with me, so that's why I have this at number five. At number four, we do have the vaz.
Now i know in my article I was talking about how the Vaz was always one of my favorite G's. At number three, we do have the veil, aka the MP7, now. I do understand that the Vaz kills faster than this gun, but these are the reasons that I do have the veil at number three. For starters, it does come with a 50-round mag, which is perfect, especially if you're playing trios and quads, and it also has the fastest reload time of all the SMGs, so you're able to get back into the fight a lot faster than you would with any of the other SMGs.
And I do understand that it doesn't kill as fast as the vast, but it does have the second fastest ad time and it has the best fire rate of all the SMGs, so I feel like that makes up for the lack of ttk that you get between the veil and the Raz, and this is just one of those guns that I've also always liked using.
There's not a lot of recoil, it's easy to hit your shots, and it just feels a little bit better than Nevada's when you're using it. At number two, we do have ISO 45. This is the gun that I used in my metal loadout article. If y'all watch that only thing I'll switch up on this bill. I think I said it in that article is I would take off the site if you put a laser or ammo type I really don't think you need a barrel on this gun; it already moves pretty quickly without it, and when you add a barrel, it does add a little bit more recoil.
Guns number two and number one are always so close for me, just because I like the different aspects of each gun. The only reason I'm putting this one at number two is because it does ADS, is a little bit slower, and has a little bit more recoil than the Lochman Sub. Now, the pros of this gun are that it has a lot faster reload time and 45 bullets.
And once you get past 8 meters, you're still going to be in good shape if you're using this submachine. Gun at number one: we do have the Lochman submachine. This gun has been the best submachine gun for a long time. I'm not sure when they're going to nerf it, but for now, this is the meta SMG. The only thing different is that I added the mobile stock instead of the recoil stock.
This helps with straight speed, and ads speed the guns already fast. This just makes it feel a little bit faster, and you don't really have to worry about recoil. The only reason I got this gun at number one is because, like I said, most of your gun fights happen between zero and eight meters. size of ttk, the movement speed on this gun is good.
The Sprint to Fire speed is good, and the ad speed is pretty good. The only problem is that the reload time is not the fastest; it only has 40 bullets, and once you get outside those eight meters, the drop-off is pretty bad for this weapon, but even with all that, this is still the number one sub just because of the damage in ttk between 0 and 8 meters.
Long range
Let's move on to my top five long-range metas.
Let's keep in mind that these are metas for ravando and ashika. It has nothing to do with the big map because, with big map attachments, things are going to change, and so are some of the guns. So here go my top five long-range guns for Bondo and Ashika. I got the Tempest Razorback the fr advancer, the cost of 762.