News - Improve At Warzone 2. Coaching You Through 5 Different Situations (warzone 2 Tips & Tricks)
But let's continue to focus on this clutch right here. Five other teams He's got ten, now nine, other people alive, and he's now in an okay spot to get his loadout; he's not in the best spot to get it, but he's in a decent spot. He's actually part of the coaching program; he's running the RPK and the sniper here, which I told him he absolutely needs to stop doing if you want to run a long-ranger and then a mid-ranger or close-ranger depending on your loadout, but RPG.
Basilic. Not basilic, but the mini-Bach is a good option. There are a lot of good SMGs right now in terms of snipers. You can run the AK-74u, the Hurt, or the cast-off 70 for you, the Hurricane, but he's just taking pop shots right there. Let's fast-forward just a little bit so he's able to get a few kills.
That's where we always talk about positioning: you want to be paying attention to your cover. Harry knows that he has The Rock, and he's just going to go ahead and take advantage of the last bullet that he has; he's going to replay real quick, and then we really get into this end game where he perfectly uses this feature; he perfectly uses the water to rotate, and he sent this to me, and I was like, "This is just a really clean all-around." This is a really smart play that a lot of us probably don't make.
I think even myself may not think about doing this where he just gets a kill on the water here; let's go and fast forward to the part where I want to get to, so he's just going to be able to get this guy swimming; see how that guy's swimming above the water; you want to be below the water when you're actually swimming; and now he's going to go ahead and push up the stairs right here now, in this moment, where it's him and his teammate, he's got three other enemies alive; he's got 12 kills so far no, ammo in the sniper, so gotta be really careful about that and.
He's just going to play a little bit of defense. really good job here of playing high ground and taking cover. Cover is the most important thing, but he's in circle, he's got cover, and he's got his high ground, which he's kind of overlooking now that it's a 2v1v and he's got his final circle. Keep the mini-royale, we get this final circle right here, and he's going to go ahead and fly down now once again he just gets in the water, gets in the water, protects himself, and reloads, and then he sees this guy actually over here, which I did not see the first time that I took a look at this, but he's going to catch a quick glimpse of this enemy moving right there, so he's going to go ahead and challenge this guy, and he's going to get the kill, at which point it's now a 1v1.
So he's going to go ahead and challenge me here. He's able to cleanly get that kill down and quench his thirst. Watch this play now; a lot of us don't make this play right here, but he's actually going to swim all the way around. He's going to flank all the way around with the water and keep mine.
You can't hear when somebody's underwater, so he's just going to play underneath. He's going to see what he can find. He perfectly flanks that guy who knew right if you were to think about this because of this situation right here. Shooting with a gun The audio is very clear, so this enemy, this last one, is going to be somewhere right over on my computer right now.
He knows that fighting just happened where they are, so when GMO, here, pushes all the way around and, kind of, flanks this underwater, this is exactly where that guy's looking. You know there's the dub right there, so let's go and jump into clip number three.
Clip #3
Now clip number three here. I actually have my Duo partner T Captain X send over a clip that perfectly shows the difference between war zone 1 and zone 2. Starting off, he's playing this rooftop right here. He knows there are people up top, so he's just going to challenge here.
He's playing his position pretty well. He knows he has cover now, so he's going to go ahead and refocus because his teammate said, Hey. I just got it down in this building now. In war zone one, what do we do here? We fly over and go guns blazing, slide canceling, breaking doors trying to break cameras, jump peeking, bunny hopping, whatever we have to do movement-wise.
Get those downs and thirsts, but in war zone 2, it's all about positioning, and even this slight differentiation right here as he pushes up, he's not just going to break through this door. You know, in war zone one. I've probably broken through this door right here and really pushed in, but in war zone 2, he perfectly plays this window right here, and now once again he's starting to focus on that next enemy.
And yes, we can still use movement in war zone 2 to bail ourselves out of situations, which is what he does right here. He flicks back, he drops shots to take less damage, and he's able to get that knock, at which point he pushes in. So, that's one of the differences, one of the major differences, probably the biggest difference between War Zone 1 and War Zone 2, this little hesitation right here instead of pushing in knowing.
There's not as much outplay potential, so we play a little bit more positioning until we have to use movement, at which point he just makes a play to win that gunfight, and that's part of TCAP being a really good player; he also could have backed off this situation; he could have gotten this down; and the moment you're not in a good spot, he could have pushed up the stairs; he could have pushed over the edge instead.
He goes immediately for the drop shot, and he's able to get that down to thirst. Let's go and take a look at clip.
Clip #4
Number four here, so clip number four here. I told you in the beginning that there were some that were good and some that we could learn from. This is one that we can learn from, so we actually just completed the stronghold. I went overkill, so I've got my vaznev and my RPK now.
If you get trapped in one of these stronghold buildings, it's not good, so we actually go ahead and push out, and I'm going to go ahead and push right in here now. We're aware of them, and we're also aware of the fact that we've got bots behind us, so now there are two on that rooftop, and we're kind of tracking their movement here.
We're tracking exactly what's happening now. Notice, there are three in that building right there, so now we've got a full team; we're playing trios here, and I decide to go ahead and try to do a precision air strike through the smoke, but by that time, they are already on our level. Here they are on our level, and all of a sudden we are now pinched between the bots behind us, and then we've got the team that's now fully on our level, very close together, and playing, you know, super as a team.
So, right here, I go to challenge, and I end up just going down, and when we look at this scenario, we literally just completed Stronghold. I tend to rotate out of this. What we should have done and just learned from this is right about now. I think we rotate all the way around this rock because, keep in mind.