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Mw3 multiplayer season 2 update patch notes (update 1.38)

Mw3 multiplayer season 2 update patch notes (update 1.38)

so we'll go ahead and jump right into if you find the article helpful informative don't forget to like And subscribe but it says right here gameplay today's update includes substantial adjustments to core attributes of weapons in Modern Warfare 3 and War Zone prompted by player feedback and internal review these changes intend to improve the Precision and responsiveness of aiming particularly while using a mouse although these changes may be observed, regardless of the output the first change is the ads idle suway while a player's aim down sight idle suway is active this mechanic discourages players from holding their sight for an extended period of time with a constant subtle motion that introduces slight inaccuracy.

1.38

Idol SW now initiates ads shortly after aiming down, rather than immediately. Introducing a delay to the sway curve that is generally 5 milliseconds long but varies by the weapon; no sniper rifles are included in this chain; they also mentioned the adsu. Is going to be increasing over a 3se second period before reaching the peak speed, and then the ads Idol s now consistently begins from the position of a player's hipfire Crosshair rather than along the sway curve and then they mentioned hipfire Crosshair Sway and the go ahead say hipfire Crosshair will no longer sway from the center of the screen while players move or rotate their camera weapon bullet trajectory is now truly aligned with the hipfire Crosshair, and thus the center of the player screen and to summarize it they basically said these changes reward skillful aim simply put when you're aiming is where your bullets will go and looking ahead they are going to be working to adjust some more features in terms of customization, they fix several instances of charms and stickers not displaying correctly for multiplayer UI new features and adjust adust Ms added weekly category to the challenges widget in the lobby view detailed stat comparisons are now available for base weapons in the gunsmith decreased kill feed line duration from 10 seconds to 5 Seconds decrease the kill feed line fade duration from 1 second to.

1.38 update patch notes

Seconds and for the progression resolve various issues following attachments so the ram 7 x10r, heavy barrel the Longbow sniper iron sights optic xrk, no stock and the global Jack BFB muzzle they've also added missing laser attachments to the Gilded camo challenge tracking for the marksman rifles breacher drone kills will no longer count towards frag grenade kills challenges, resolved an issue in which Juggernaut Recon kill streak would not track kills for the challenges correctly for maps MW2, carry forward maps are now going to be available in the quick play Rotation meaning they no longer will be a limited time playlist and you can play them anytime you want they've also done some map updates to high-rise adjustments to prevent players from spawning in unfavorable. Conditions near the activase, and the phonic reception areas subbase refine a hardpoint objective boundary in the warehouse to prevent capture from unintended location, terminal adjusted to prevent players from spawning in unfavorable, conditions near security underpass players can no longer access an exploitable location near the Shelf Wasteland addressed an issue that caused more fog than intended on certain platforms for the modes and private match corrected the HUD elements after changing teams in war mode disabling perks via game rules will no longer prevent some blueprints, from being displayed and for weapons and attachments decrease the melee lunge distance of all MW3 weapons to align with MW2 standards increase the movement speeds of all MW2 weapons to align with MW3 standards, added gun kick control and recoil control benefits and tactical stance for all weapons by the way these are all only for multi multiplayer I'll talk about war zone in just a second the ARs The hoger increased the ads time from 260 to 270 so a very small buff the MCW, got an increased ads sight Time by 10%.

Multiplayer weapon balance changes

Multiplayer weapon balance changes

Increased the sprint to fire time by 5%, and the Jack Raven saw a big change: increase Max damage by 6%, decrease medium damage by 4%, decrease MA minimum damage by 9%, decrease maximum damage range by 3%, increase the near medium damage, the medium damage, the head shot damage, the lower torso damage, and then decrease the hitfire spread and decrease the recoil and gun kick.

cod 1.38 update

This is only for the Jack Raven kit, and then for the battle rifles, the bass B increased the sprint to fire time by 9%, increased the ad time by 4%, and increased the hip fire spread minimum by 26%. So it means it got a little slight Nerf—I mean, one buff and two Nerfs—and then the side winder increased the bullet velocity from 540 to 600 and decreased the recoil and gun kick significantly, making it a little bit better, and then the Jack Thunder lmg increased the delay before accelerating the rate of fire to Decay from 200 to 500 RPM, decreasing the accelerated rate of fire to Decay from 300 RPM, and then increasing the gun kick control and recoil control by 35%.

cod mw3 season 2 update

For tag V, increasing the maximum damage range from 35 to 43 increased the near-medium damage range by 16%. The SMG of the striker increased the near-medium damage range and increased the medium range of the AM9. Jack eaten double barrel kit added missing hipfire Crosshair wsp 9 decrease ads time increase the maximum damage and increase the near medium damage and for The Brood mother 45 kit decrease ads sight time and decrease the movement speed penalties for the shotgun the Lockwood 680, the 680 heavy long barrel increased Sprint to fire the KV broadside decreased Sprint to Fire and decrease the ads time for the lmgs the tack Eradicator saw an increase in the Sprint of fire and the aim down sight time the raw saw a decrease in the Sprint of fire and the ads time the Icarus saw a decrease in Sprint of fire the rpk saw a decrease in the aim down sight time for The Marksman rifle Les the MCW 6.8 decrease ads, decrease all damage ranges by 18% decrease the bullet velocity decrease the hiire spread and they decrease the hiire spread minimum and maximum damage the DM 56 decreased near medium damage and the minimum damage the MTZ Interceptor increase the Sprint to fire increase the ads time and decrease the neck damage multiplier, for the spr 208.

Decrease the maximum damage range and increase the upper arm damage, and for the Lockwood MK2, increase the maximum damage and decrease the maximum damage range for the LMS. I got one change in the intensity of the ads Sway, and then for the Sab, they increased the maximum damage by 9%, but also the damage range has decreased.

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HUGE MW3 Season 2 Content Update Patch Notes, Changes New Features! - Call of Duty Modern Warfare 3 Update 1. 38 Download.
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