News - Call Of Duty: Warzone 2 Review

With the option for anyone to have three plates at any given time now, whether or not you can have three plates depends on your luck of looting or purchasing the three-tier upgrade at a buy station. Loadout occurs, drops return for war zone 2, and they can still drop at any time between the second and sixth circle collapses.

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But they are no longer specifically reserved for a specific player or squad; anyone can grab any loadout drop that hits the map. On the one hand, you can no longer see your specific loadout and gauge how many enemies are in the area as before; if your loadout drop was stacked near three or four others, you're in greater danger than if your loadout drop dropped alone.

On the other hand, I think it's more important to have the freedom to pick and choose which drop you want to grab, especially. When your specific loadout could drop in a location that wouldn't be safe or reachable in a warzone, stations now have their own unique collection of items to purchase, as opposed to every station having the exact same items.

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You can even buy your custom primary weapon at a buy station, and while the purchases don't include a full loadout with a secondary weapon, lethals, and perks, it's nice to be able to at least get one reliable weapon in your hands. It's great having a bigger selection of items to purchase with more lethal and tactical items, but be careful of your reliance on these items as there is a limited quantity of items that can be bought at each station, which means someone could come along with tons of cash and buy all the UAVs.

Vehicle play is better

Vehicle play is better

It's also worth noting that vehicle play is better than ever in Warzone thanks to the addition of Modern Warfare 2's maneuverability and options. It's so easy to squad up and hang on the sides of vehicles for a quick ride, although you'll need to refuel to keep using those vehicles overall. Vehicle combat feels less daunting and more exciting and situational here with these new ways to finally counter them.

Fast time to kill

Warzone 2 also pairs Modern Warfare 2's movement with the same fast time to kill in multiplayer.

Quick time to kill

I really enjoyed the dial-back and classic feel to the movement this year, but the quick time to kill means there's considerably less time to react to situations. It's so easy to peek your head out of a building or come around a corner and get deleted by an enemy.

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In warzones, gunfights often felt best after the health cap or armor was slightly raised to give players more of a fighting chance when there could be a push and pull between combatants. Thankfully, most of my complaints about War Zone 2 are things that could easily be adjusted in future updates.

Balanced and diversified map

Almazura comes out of the gate as a balanced and diversified map that feels like a huge step up from Caldera and, dare I say it, even from Verdansk.

Solid gunplay mechanics

Solid gunplay mechanics

With the Fresh Circle mechanics and strongholds being paired with the solid gunplay mechanics and movement from Modern Warfare 2, this could be a really great year for warzones. All targets were eliminated. Another major addition to Warzone 2 is DMZ, a mode that puts a Call of Duty-style spin on the extraction shooter genre.

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This mode has a maximum of 66 players in trios on Warzone's Al Mazura map, where they're tasked with fighting looting and extracting. There are objectives you can complete for XP and cash, but ultimately, the fun of DMZ is getting to choose how you want to play. You can load into a match with the intent of looting cash and weapons while playing aggressively and seeking out gunfights, or you can try to complete specific objectives for extra XP and rewards.

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DMZ doesn't have the overall tactical feel of other extraction games. Shooters like Escape from Tarkov and Hunt Showdown still have the thrill of a high-risk game. In high-reward game mode, you can keep all the weapons in loot earned for a successful extraction. DMZ utilizes many features and mechanics from Warzone 2, including the new stronghold locations and buy stations.

Ai, And more AI enemies are found all throughout the map, but they feel more appropriate here in this objective-style mode than they do in Battle Royale. They're easy-to-recruit AI enemies that can be found scattered around in buildings in various locations, but the AI opponents at strongholds or objective areas are often armored and much more challenging to fight for the high-tier loot.

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I don't think a battle royale needs AI outside of locations like strongholds, but it really works well for the DMZ as the various levels of bots keep you engaged in the action from move active to objective, and they fill out the world a bit more. The buy stations generally look and work the same as they do in Warzone 2, but in the DMZ, you can sell items you scavenge for extra cash.

warzone 2 review

The only complaint here is the purchase station's new interface. DMZ also utilizes Warzone's new stronghold feature, but this one is a bit different than the Battle Royale version, as these require locating key cards to fit the questing nature of DMZ, so they aren't While most of DMZ's features and mechanics are from Warzone, one convenient addition that's exclusive to DMZ is an easier way to get your squad mates back into the fight.

You can revive eliminated squad members at their death location at any time in the match, meaning there are no trips to a buy station to purchase their return. Dead teammates are marked with a blue health icon, and there is no time limit or any additional steps needed to return teammates to a match.

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The DMZ also allows players to complete contract faction missions and random activities that can happen throughout the match that are given by one of the three factions in the DMZ. Legion, White Lotus, or Black Mouse? These, the faction missions, have increasing levels of difficulty and a wide variety, so while it's a huge grind to complete them all, they're very rewarding and assure you always have plenty to do, regardless of whether you choose to complete faction missions or you have another goal plan for your time in the DMZ.

There will be random occurrences and activities happening during the match, and some of the mode's charm comes from these. For example, you can use drills to open safes and score tons of cash for useful items like UAVs, but it comes at the risk of making a ton of noise and alerting nearby enemies, or you can trigger a Sam turret, which will shoot down a plane carrying a supply drop, but again, it's at the cost of enemies hearing the action and wanting to fight you for the loot activities.

These seem simple, but they can quickly turn dicey.

Enjoyable sandbox mode

Enjoyable sandbox mode

DMZ is definitely an interesting and enjoyable sandbox mode, and it gives you more ways to play, unlock guns, and level up with XP. Activision never marketed this as a Call of Duty take on Escape from Tarkov or any other extraction game, but those comparisons were quickly drawn by the community.

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