News - 4 Life-changing Pro Tips For Warzone 2 Ranked Play
That way, you can lay down and check on the bomb from underneath the van before standing back up and holding this corner to watch your own back. Now, if you find a way to plant a tree for this corner right here, you can back up towards the street, and underneath the P2 plot, you have a line of sight towards the bomb right here.
If you stretch the B bomb towards this corner here, you can back all the way up to the bridge and break through these doors.
Rio hardpoint spawns (mw3 ranked play)
And from the staircase you can jump and check bomb that way and if you stretch towards this corner of B bomb you can back all the way up down vending steps and get a safe peek from this side of the map before backing up and playing your life tip number two is spawns, starting with P1 it's very simple the spawn points are either going to be towards the offensive spawn or the P2 side or towards the defensive, spawn or the P3 side fortunately this hill doesn't get very mixy as you see on the mini map in front of you spawners are typically coming either completely from one side or completely from the other side it's a very easy Hill to lock down, given that you have the kills for it the thing you need to watch out for is flank routes so it's very easy to flank all the way through the P2, side or all the way through the bridge side to contest this hill so count your numbers make sure that you have four down when you get those four kills and set yourself up for P2.
What you absolutely need to know about the P2 spawns is that if you get the box cut spawn, it's very possible that the opponents are still spawning behind you; that's a very common parallel spawn to have on this hill, so if you find yourself spawning box cut or behind box cut, make sure you check your back or your side accordingly.
Because that area of the map is not always as safe as you might think however if you do spawn up near the offensive spawn or the Secret side it's generally, pretty safe to say that your opponents are going to be coming from the box cut or the ramp side of the Hill you might need to check for people hitting routes through mid but other than that it's a pretty safe bet that they're coming from your front so now for P3 it's a pretty safe bet you're either going to be spawning at the defensive spawn or closer to Mid in the P1, side the favorable spawns are going to be here in the back so you want to have at least one person blocking that while the rest of the teammates are pushed out on hill or even pushed up to Mid to force the teammates even further back there's so many open areas into this hill that it's yet another, time that you need to be counting if you have a clean four wipe or if you're missing one player.
That could be hitting a fancy route towards box cut or over towards the bridge side other than that though this is a very easy Hill to lock down just make sure that you're blocking the back and once you get people in the hill time you're pushed up towards mid to cut the opponents that are going to be pushing from the front P4 is up next as you might have guessed the spawn points are either going to be towards the defensive, side or towards the offensive side closer to P2, the favorable side for this hill is probably going to be the defensive spawn the main reason is that you have these head glitches towards the hill that allows you to check your own front, make sure that you have somebody posted up there before you get nice and comfortable on this head glitch otherwise you're going to need to find a way to watch it yourself.
And if you do end up getting spawned on the P2 side of this hill, it might be a good idea to take a long route through mid, or even through the next hill at Bridge to get your team spawns, and to even flank opponents that might be playing those head glitches that we were talking about earlier and P5. Another pretty simple Hill to determine where they're coming from see either going to be my front side towards the offensive spawn or my back side towards the defensive spawn what you need to lock down here is mid any team can push up to Mid and flank so make sure you have somebody there watching it either from the bridge, or from you that way you can hold the hill and watch your own front the favorable side for this hill is most likely the defensive spawn not only do they spawn closer it's just a little bit easier to hold the Hill from that side and the good news is that's also the favorable Spawn from the previous Hill so if you can maintain, those back defensive side spawns that's going to be very important stringing together P3 P4 and P5 tip number three is nade spots from the offensive spawn you need to know how to nade the top mid and Top esies push as they get there before you do so to do that off spawn I like to jump up on these columns right here before looking up and sending the nade this will go through the glass at the very top and then land, top mid for anybody pushing esies to.
Rio nade spots (mw3 ranked play)
Vending like I said earlier, this will go through the glass and bounce at the top of the esies closer to the vending machine, denying anybody pushing up. You should know that the ordinance for that top-esy spot is a lot easier and more consistent than cutting down this left alleyway. Just look over the corner of the building and send the nade; you don't have to jump.
This will go through that glass and land on anybody pushing top esis, so like I said, no jumping, just ordinance nades up and over the building. Landing through the glass to top mid, the next thing you need to know is that for anybody pushing this back alley over here off the offensive spawn, all you need to do is cut left once you get to the top of these stairs, jump, and send it over the corner of that left blue building.
This will land all the way back there and take care of anybody working on that left-head glitch. So, like I said, it goes up and over the blue building. And we'll land at that Alleyway for anybody that's holding that angle the ordinance nade for this same Alleyway back here is also a lot easier since the nades go further all that you have to do is cut back towards the left Alleyway, before looking up the telephone pole and then sending it you can send this one a lot earlier, and quicker than you can with a non ordinance gloves class what that looks like is similar to the previous one but you can just send it a lot sooner the next nade spot real quick is for anybody that's playing this bat car way out there since this is such a long distance nade you will need ordinance gloves off offensive spawn you're going to cut to the right once you get to these stairs you'll jump and send the nade up and over the bridge, should land over there by the car and blow up right at the car head glitch again you will need ordinance gloves for this one and you can send it a little bit earlier if need be once you break through these doors all that you need to do is cook the nade.