News - 154 Kills. New Fastest Killing "m4" Class Mw2. Best M4 Class Setup - Warzone 2
Best m4 class setup mw2
all right Let's go ahead and create the absolute best and fastest-killing M4 class setup that has no recoil and was able to drop 154 kills with an MGB nuke with the setup. I know you guys will be able to do the same now for the rear grip. We are going to rock the Phantom grip to bump up that sprint to fire speed as well as that aim down sight speed.
a mandatory attachment on the M4 in order to snap into targets first and get that first shot to get us that kill now for the tune, we are going to bump up that sprint to fire speed to negative point 35 and we're also going to increase the aim down sight speed to negative 0.87 in order to drastically increase the close range handling now we are going to go ahead and put on the Tempest p80 strike stop.
This is going to be the best stock to run on the M4 if you're looking for a no recoil class setup that still has a relatively fast ad We're going to have sprinting speed and walking speed. Crouch movement speed as well as aim down sight speed are fantastic attachments, like I said, to bump up that close-range handling and, over all, make sure this weapon is accurate at longer ranges.
Now for the tuning, we are going to bump up that aim walking speed to negative 1.01, and we're also going to bump up that aim down sight speed even more to negative 3.87, almost all the way down; remember, maxing out the sliders is not going to be your best option. Millimeter exf barrel to bump up that damage range the hip fire accuracy as well as bullet velocity now a lot of people like to run the high tower Barrel or the carbine shroud this attachment is actually going to give you a more open and, wider iron sight and in my purse personal opinion, a lot easier to use at longer ranges now for the tuning we are going to bump up that aim down sight speed even more to negative point 26 and we're going to increase the recoil steadiness here the plus point 13.
we're not going to bump up that aim walking speed it's not going to be mandatory, on this setup we're looking for no recoil something that's very accurate now for the muzzle we're going to be running the harbinger. D20 now normally. I'd rock something like the Echolus 80, but this attachment is going to help us out tenfold because we're going to get additional recoil and smoothness, and it's going to be a little bit more accurate at longer ranges now that we're not running a heavy barrel and can afford to have a heavier muzzle.
But at the same time, this is still going to make us a little bit more accurate at longer ranges, and at the same time, it's still going to benefit us at close range because we have that sound suppression we can run on their spawn and build up a quick and easy street. Now for the tuning, we are going to bump up the bullet velocity to plus 0.99.
Now this is actually where the Ebola velocity, tune Y, is going to be maxed out on the Harbinger D20. You can go to one if you can't get it at 0.99, but if you select it at 0.99, it's going to have the maximum value without going ahead and taking anything away from it. Now for the aim down side speed, we're going to go ahead and bump that up to negative Point 27, so with the best of both worlds.
Here, close range as well as long range This is definitely a different setup that you have to tune down to a T, and then finally for the underbelly, we are going to rock the F-TAC Ripper 56 to go ahead and smooth out that recoil pattern and also give us added aiming stability and additional hip-fire accuracy.
Now for the tuning, we are going to bump up that aim idle stability to plus point 31, and we have that recoil stabilization increase to plus 0.57. Overall, this weapon is deadly accurate at longer ranges, and once you jump in the firing range, you're going to be happy because this M4 build has a relatively quick draw, and obviously, the way that it's tuned, it doesn't have any recoil.
It's super easy to use. The other build is going to be the combat knife. Stone grenade proximity might interfere with my custom performance packet set up for double-time scavenger resupply. As well as quick fixes and then obviously the field upgrades, we have Pro enabled with Munitions Box and Dead Silence.
Fast m4 mgb nuke streak mw2
All right, so we can do this on shipment. I don't normally play shipment either, so I'm kind of curious to see how many kills we can drop. Not that I don't like shipment, don't get me wrong. I like Shipment, but I know it's just something I don't play that much. Y'all playing shed man, are y'all playing like the regular maps?
I just like playing the regular math problem because I kind of enjoyed the regular map for this game. I have no issues with the regular maps in Modern Warfare 2. The only problem with this is that what I don't like about shipping is obviously that the prices correspond. Now I know there is a kind of variance to stay in; actually, actually I think it might be right here to be honest with you, and just run over here with the knife.
That's like the best thing to do. That's why I run the combat knife because it's so effective, especially if in a bad area or a bad spot, just pull the knife out. Honestly, I'd say this is probably one of the better knives in COD. Just because there is no lock-on animation and there's literally a guy lying down right there too, you've got to hit the market, thank God.
All right, we got him all right. We got a vital jet; let's just call it in over there; he's got one guy lying down again; you gotta hit Marketer again; throw that right there; let me get my ammo box down. I think I took it out all right, so we can go ahead and just go ahead and play a little bit more aggressively here.
I mean, we've already got the nuke locked down on sh*tman, and like I said, I don't really know. I know there's a spot on this map that you can literally lock down, and they'll quite literally spawn in front of you. You can't be serious. That's actually kind of genius to run that shite though. Like, that's what I'm talking about; like, I know there's a spot you can lock down.
I'm out of there, just drop this vital jet, and I have a shitload of time left in this lobby too, like that's the thing, so I don't have to worry about sitting on the hill too much, and I can just focus on getting my streaks because I have to win in the, let's think about shipping once you get that nuke trying to play how you want.
I'm going to die. Yeah, that spawns Chuck. I literally knew something like that was going to happen; that's exactly why I was talking about the spots not making sense, and I don't feel like they should start spawning inside of me