News - 10 Easy Steps To Make "warzone 2 Zombies" The "best" Cod Zombies Ever. What Mwz Needs To Succeed

Intro

Intro

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They're a proc Cod boosting website that can easily help you top up on COD points up to 50%, off offers cheap redemption codes nuke services and even schematic unlocks, and more if you're interested for 5% off use code Joe by the way this microphone is going to sound horrible because my PC broke so as I'm waiting for the new part I'm recording on my iPhone moving into the actual article These 10 Things Are really in no specific order they're just things that I really believe should get done and will greatly improve the game let's go the first two things can actually be talked about together and are reflective, of something the entire Community, has been begging for one reduce schematic cooldowns with ways to make timers even smaller.

1-2 schematic cooldowns & acquisition stash

1-2 schematic cooldowns & acquisition stash

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And two increased acquisition stashes, and a consequence of all of this would be fully patching tombstone's exploit, so schematic cooldowns in Modern Warfare 3 zombies are actually quite sickening. I do not want to wait 3 days to use one item one time for 45 minutes it's actually so ridiculous it's not even funny I get the reason behind schematic cool downs but what truly is the purpose of them and what replay value is provided through them if we can't use them more often than we already can all of all of them need to be looked at individually, and reduced and none should even ever be more than 12 hours for a recharge I think that's ridiculous in itself but considering where we're at that would be a win by the way none of this is meant or directed as hate at all towards developers, or towards the game it's just me naturally venting frustration, over some things that seem obvious that aren't there the devs work really hard and they can never create the perfect game let's be honest it's not possible I get it so this is all politely.

Even though it may not sound it at certain points very politely directed as feedback, anyways, these schematic cooldown timers go hand in hand with the acquisition stash you give us, the really cool schematic system, and the ability to store these items within this stash both from the schematic system and from in-game.

get schematics fast

Play it all sounds cool it all sounds amazing until you look at the actual numbers I can play a game of Modern Warfare zombies and then xill, with nine items from that game granted I have a large Ru sack and then put these items into my stash this would then leave me with just one item of space to put into my stash from the schematic system now these are the extremes, but sometimes you have to look at the extremes to find Floy, it just doesn't make any sense to have it the way it is now what I'm proposing is a raise limit of 20 items in the acquisition St this is truly nothing crazy and not as stupid as people screaming infinite stash, like some people on Reddit 20 is realis IC and it's enough for people to xill with two to four items per game considering they don't use anything.

Over the course of a few games, but still store some really important stuff from that schematic system within their stash as well, especially if cooldowns get a Nerf. People would want to store more stuff away than ever before, and they'd still be forced to make decisions about what they want to store away as well, because although 20 is a huge increase in terms of what it provides and what's already there, it's not enough to cut off that decision-making, and if you know me, you know I'm all about decisions in zombies.

That's important to me, and that's been something extracted from zombies for a very long time now. Either one of these changes, meaning the reduced schematic cooldowns or increased acquis acquisition stash, would definitely be great and noticeable, and the combination of both would be game-changing.

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Now I also want to mention that if they added some kind of system for schematics, that if you were to xville with the schematics say two or three times I think I saw Noah J say this over on Twitter this isn't my idea but this is a good one if you were to xville would say the same schematic multiple times which gives you another purpose to play the game you know you can grind for schematics again then the cooldown timer for the schematics would go down and even if they were to do that they still have to reduce the Bas schematic cool down cuz it's ridiculous, but that is another possible viable Solution on top of just reducing cooldown you're getting rewarded for your gameplay, now at this point patching Tombstone would be a must and I truthfully think that they didn't do too much to Nerf Tombstone into the ground like they usually do with Nerfs of things with stuff that's op because they know that Tombstone is providing people with replayability. If they p that and people have to play the game normally they'll get bored much faster now although this is a definite like that would definitely happen if that's what they did two Tombstone, it's just a theory that they didn't patch it for that reason it's probably not the case it's just my crazy mind but you know it's not impossible, but I would hope they only patch Tombstone, after they apply these changes because it would really hurt the game if they patch Tombstone and didn't make any adjustments at all and I know they already did patch Tombstone a little bit but I'm talking about a real full patch number three more contracts mwz, has a huge contract issue not only are there not enough to force variability in gameplay but some of them flat out are not fun or just not worth it in comparison to others for example why do a defend ground station contract ever especially when you can do a much safer and quicker Bounty or Outlast, contract we need more contracts for more variability.

3 more contracts

3 more contracts

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And excitement within the game it just gets very boring playing Modern Warfare contract in loot fair if you're playing casually because quite frankly there's nothing to do casually and unlike round base the dopamine hit is much lower from just running and shooting and even if you are playing seriously, just grinding contracts and you know playing contract Call of Duty contract modern I can't speak right now playing Call of Duty modern contract and loot Fair it's not the most fun thing ever but yeah let me let's dumb this down a nicer and simpler way to say everything I'm saying is more and more simple contracts, equals more fun I'm not saying easy I'm saying simple complexity, and difficulty are two different thing number four looting and item prices I mentioned in number three that I sometimes I enjoy it most of the time refer to this game as Call of Duty modern contract and loot Fair it makes sense if you really look at what you're doing on the grand scale we just discussed those contracts which are definitely in a much better State than the Looting system but we're what we're about to talk about is serious yet simple give me a 100x.

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THESE ARE 10 DIFFERENT WAYS THAT TREYARCH CAN TAKE MODERN WARFARE 3 ZOMBIES FROM JUST "OKAY" TO ONE OF THE BEST ZOMBIES MODES OF ALL TIME! THROUGH THE SCHEMATIC COOLDOWNS, EASTER EGGS, WONDER WEAPONS, VEHICLES, AND SOME CORE MECHANIC MODIFICATIONS - WE CAN TURN THIS INTO SOMETHING SPECIAL! MWZ HAS TONS OF HIDDEN EASTER EGGS MECHANICS IN THE BASIC GAMEPLAY ADVANCED EASTER EGGS BOSS FIGHTS THAT NOT EVERYBODY KNOWS ABOUT! IN 5 MINUTES, I DISCUSS A PORTION OF THESE IN PART 1 OF THIS SERIES.
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