News - Warzone 2. 0: Top 5 Best Loadouts To Use. Warzone 2 Best Weapons

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This year are a bit different; you can access them by completing a stronghold at any point in the game, where you can get your full on loadout, your primary, your secondary, your equipment, and all your perks as well. You can also get one of the free loadout drops in the game, which again gives you your full loadout, your primary, your secondary, your equipment, and all four perks.

You can also go to the store and just buy individual primary weapons. You could buy one, you could buy two, and you could buy your friends some too if you're just loaded on cash right now, so loadouts. This year is a bit different, but obviously the end goal is to still get your best top-tier meta weapons, and today is an intro to War Zone 2, so I wanted to break down five of the best weapons and best loadouts that I've seen and used so far.

Warzone 2 ebr-14 best loadout & attachment tuning (best perks & equipment)

Warzone 2 ebr-14 best loadout & attachment tuning (best perks & equipment)

So we are starting first up here with the EBR, and yes, I do have Orion camo unlocked and a article coming very soon on that, but this is the general setup here.

I am using a blueprint here, so that's why it doesn't say it's the EBR, but this is the EBR Marksman rifle. It does take sniper ammo, but this thing is insanely strong. Three to five shots kill pretty much anything in the close to medium range area now, for what it's worth in War Zone 2, because weapons this year actually have personality, have recoil, and have a feel to them.

There's not a ton of guns that excel at 150 plus meters like in previous iterations of War Zone where weapons were no recoil laser beams most; weapons this year really are capping out at the longer engagements of a mid-range gunfight; those longer engagements of 60, 70, and 80 meters are where most guns are probably going to cap out in terms of being super easy to use.

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The EBR is one of those guns where, at mid-range, it really just thrives. I do want to go over my secondary. My perks and equipment are here real quick, because this is going to be the same for all the loadouts today. So for my secondary, I'm using the P890 pistol here. This is really just a solid secondary to have.

I'm not really going to use this in game, probably. I'm going to try and pick up a weapon off of a body that I take out; maybe I'll find a good ground loot gun. I'd rather have two primary weapons and have that sort of alternative option there rather than this pistol, which is really just for close-ranged movement.

For what it's worth, I think the p890, the X12, and the X13 could all be built in a similar way here with this pistol, which is the setup I am rolling with. I do have a Kimbo on there because it kind of disappears up close. I know Maverick over on Twitter was talking about this setup in particular, tried it out, and loved it, so shout out to him for the idea for this one.

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I also got the 12-round mag on there, and I've got the one-milliwatt laser, which is going to help out with that faster fire accuracy and your sprint to fire as well. Then I also got the Bruin Express trigger on there for that faster fire right here, and I tuned it for maximum recoil and maximum sprint to fire as well, and we're going to be going over the tunes for all these weapons as well, so, you know, screenshots, the attachments if you want, but we are going to be going over the tunes as well, which is super important.

I also got the dx90f muzzle here; it's the suppressor for maximum velocity and smoothness there on the tune that'll keep us off the compass or the crosshair for the compass or the compass or the compass or the compass or the compass or the compass or the compass or the compass or the compass or the compass or the crosshair for the compass.

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I'm also running stun guns and drill chargers. The drill chargers help out with campers or anyone posted up in a building; you can clear them out that way with stuns. I just think this is solid equipment. Snaps are also pretty good shocks if you want to use the shock sticker. The flashes also work; we've got plenty of options there, and then here's the kind of sucky part of War Zone 2: you can't make your own perk setup; you're stuck with all these default ones, and admittedly, some of them are kind of sucky, like, for instance, if you wanted Overkill, there's no option here that has Overkill; you are stuck with that secondary there, so I think Vanguard is the most ideal here with double time and bomb squad, so it's like EOD there.

You also have that slightly better tax on Sprint resupply for your equipment, and they're pretty solid in high alert, so you can get those Vision pulses pretty well. These other ones are some good ones, but I'm not a huge fan of a lot of these perks, so that's the same on all my setups. Let's focus back here on the ebrs, so this thing is tuned to be good for mid-range, and let's let it be as accurate as it can be, basically, and let us use it.

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Like I said, it does take sniper ammo, but the thing hits like a truck, especially In mid-range, so first up. I'm using the Cronin zero-P optic here; it's a decent one if we go into the firing range; it's kind of like a VLK three-times optic. When it comes down to it, you can consistently land shots, so that's nice and convenient.

Then, on the Cronin Zero, I tuned this for a little bit better ads, but also for Max Far Distance when it comes down to ads and where that optic is placed for me. I also got the 20-round mag with the high-velocity rounds tuned for maximum range and maximum velocity. So that's going to be really good for any potential mid- to long-range fights.

I've got the polar flare muzzle on here, and you'll notice with a lot of my muzzles actually I'm going for the suppressor, again to keep those red dots off of the compass at the top; they won't show up on the map, but they won't show up on the compass there, so that's nice and convenient, but these cons are only worth stability and, worse, speed, whereas a lot of the other suppressors have other things like damage range, so you want to avoid those.

So you want to avoid the ones that have a ton of cons, so this one's not bad; it has better velocity and range and better smoothness as well, which is going to help out with that visual recoil, and I end up tuning this for max recoil. Smoothness in this case and Max velocity; you could also tune for Max adsorption on this if you wanted to as well; just keep in mind your visual recoil is going to be a little bit more obnoxious. And lastly i got the bore master barrel here as well, that's going to help out with the control and the velocity, then I go ahead and tune this for maximum steadiness and maximum range as well, so EBR is feeling very very spicy, and now the fennec is another option here that is feeling very good in my opinion for close range fights.

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