News - Warzone 2. 0 Meta Loadouts & Must Have Attachments

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Let me explain Rico's stability, stabilization, and control while giving you some loadouts for war zone 2. As an example, we're taking the RPK, which is going to be an absolute long-range monster. As far as optics for long-range shooters go, we have two: The VLK 4.0 and the Schlaga bows, which are amazing slaggers, are only 3.4 times magnification where VLK is four times magnification, so you tune it too far for less visual recoil and a little bit more aim down side speed, but you would also get more flinching, so keep that in mind if you feel like your gun is bouncing away as you recoil.

you'recoil If you're putting this note in a wall, the gun will shake, abnormally left and right, whatever goes all over the place. What are the attachments that now take care of this kind of mess? Left and right bounds and whatsoever are a few key words to look at. We do have recoil stabilization, and we do have a recursive setting for Rico's steadiness, which essentially does really bad things and makes the recoil more steady by centering it horizontally and slightly vertically, so it does almost work like Rico control.

Putting on the pineapple grip, you can also tune it towards aim downside speed, and the only thing you're losing here is hip fire accuracy, which is perfect for this. can stay the same, then you have the stock, and stocks have very simple feedback control and aim for stability; Rico controls the shrinking together horizontally and vertically, so you can go for more stability and aim for sideways speed.

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This is good because if you're aiming down, you don't want your gun to actually waver around. You want it to be as still as possible. With these attachments already, the gun does feel plenty good, and if you look at this kind of monstrosity, wiggling and wobbling from left to right, if we're now putting something next to it, already with these few attachments and the bonus of steadiness and recoil control we have, we've made this way less of an earthquake.

Now for the muzzle, there are a couple of options. You can just go for the Rico steadiness combination of Rico steadiness and stabilization combination; this is the Double Trouble; it would be horizontal shrink plus horizontal, and vertical string does work very well, though these effects are not as good as if you go for the real vertical and horizontal shrinking together.

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Keep in mind, though, that shrinking your gun vertically will also help. introduce more horizontal again, we could take the vertical and horizontal socks in for more recoil stabilization and unkick control, and you could also just go for the tier for only horizontal, which again really suffers from what you really don't want to take: Rico's smoothness and recoil control.

This does seem like a very good muzzle, but again, we don't know how suppress is actually going to work, and the actual smoothness does nothing, like, really nothing, completely useless, but Rico Control is a little bit there now; that's four out of five attachments. Usually you would take a barrel with Ricochet, but we have none since this is a long-range gun.

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We've got to be looking at bullet velocity, and that's where ammunition comes into play. You have the high-velocity rounds, which reduce your damage range; that's fine. Most importantly, though, is that we can even tune this towards recoil by stating this a bit. Yes, we cut down on the velocity part we get, but it's such a huge gain in velocity that cutting a little bit is not damaging, and here you do have Rico smoothness, which doesn't do anything, so we might as well just pump out our damage range if we want to, but we can as well just leave that at zero, not together now.

If you have to shoot this at long range, it already creates a really amazing RPK. This formula can now be used for the other LMGs, for example, and assault rifles as well. Let's go with a scar. For example, the scar has two barrels, the tack short is not worth it, and the tundra does give damage range and bullet velocity, which is actually good in this case.

It does not do anything for our Rico control, but damage range and bullet velocity are quite a good thing, and here you can actually do Reco; steadiness could go for more damage range, but again, not needed. In this case, we have a good damage range, and the aimdown speed should be fine. Then, for the optic, we're going back for the schlager; I've been getting a lot for that one, and we're tuning this, also again for less visual recoil and more of a non-side speed.

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Putting this on the gun range, it does feel plenty stable already, but you notice just here in the back line that it goes a little bit around and around, and you do. See how it's like bibbity bouncing left and right a little bit; it doesn't really have horizontal, but it's also not stable and steady enough, so here we're going for the pineapple, again for steadiness, and yes, tune that to its ad speed, and then you can also look for your stock.

We have the AMA stability recoil control stock on almost every gun, and it works perfectly fine. We tune this towards aiming for stability again for no sway and bring that in now that we do already have almost no sway. This is a very good and controlled record. This hits this target very nicely and is better on the back, but it still goes a little bit over the place now.

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Obviously, since it goes all over the place up and left, it doesn't feel perfect to really look at either the Komodo or the horizontal. And vertical Recognizing the extent of havoc here in this case. I'm actually going to take the Komodo heavy go for stabilization and ganking control because usually vertical is the easiest to control.

That's where we're going to come in with just pulling our mouse down but having it at least not bounce anymore, and you notice how suddenly on the range this just really nicely keeps going, and you don't really have to fight it that much anymore. Yes, you have to fight, but the left and right stay super together.

Now obviously, you would probably want bonus bullets, so you can take the stock off if you want to, and we could put a 60-round magazine on that. You then have the 60-round Super Beamer that you can shoot away. Keep in mind though, yes, you took out some aiming stability now, so you will have a wee bit more idle sway, but getting this on and getting this on about that's in now since all good things are three and a lot of you probably have the M4 leveled, let's actually have an eye on the M4 with these attachments, so again, we would be going here for a combination of the Schlager.

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Must have attachments for Warzone 2 and also first meta loadouts that will help you get ahead of the game! The RPK is the example in this video which will be a 100 long range monster. With the right attachment you can also reduce the recoil by SIGNIFICANT amounts. Dont forget about the HCR 56 and the Fennec Two quite fantastic Class Setups.
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