News - Warzone 2. 0 Top 3 Smgs To Kill Enemies Faster
Top three SMGs one class up for inside buildings, one all-arounder, and the best SMG for snipers, support all, hand tested and tuned in Warzone 2, and after every build, a screenshot with a tuning all in one Blackman's.
Close quarter banger
Hub is absolutely fantastic as the close quarter option because it only has an 8-meter effective damage range. Building the gun is always a good thing, especially with this Ironside that we've had for so long already. We can shoot with this very easily. Just don't try to attempt the very long-range shots because you're kind of all over the place.
The number one thing you want to look at first is the Mac. You have the option of a 40- or 50-round magazine. I have to say I feel way too sluggish with the 50 rounds, so I choose to go for the 40 rounds, but this goes down to your personal preference. I'm good enough speed- and accuracy-wise for the barrels; we have three to choose from.
One would be good for the range, but we're not going for range. We're using the best close-quarter SMG, so we're going for the Falcon, which has the minus of below-average velocity, which we don't really care about, and a little bit of minus in Rico control. The whole thing can be tuned towards recoil, steadiness, and also a downside speed or damage, range in this case because a little bit of pull out from like 8 to 8.5 or 9 meters is actually worth it, especially because the aim now's high speed is still plenty fantastic.
The mind under Rico's control is not really felt here, so you can still fire the gun well. Obviously, we don't want to ruin our aim at low speeds tremendously, so we're going to go for a laser here, and for the laser, I'm taking the vlk lzr. 7 milliwatt gives us aim downside speed for aiming stability and also sprint to fire speed, so you get out of that sprint a little bit faster.
Hidden rear grip stat
The same goes here with the trick on the rear grip , because the rear grip here does Rico control minus aiming stability, but what you can also do is actually tune it towards sprint to fire speed and aim down side speed if you wish to, or recoil, steadiness, or whatever you feel here now. With these four attachments on Blackman, the sub is still good at moving our ads; his speed is on point, especially the sprinting.
You know, it feels very good; the gun comes super fast into your hand, and you can keep it on very nicely, so you have a couple of options now. You could go for a muzzle that also increases the damage range to pull that out even further, but it would hurt your aim at side speed, and again, you don't have to be suppressed in war zone two; there's no need for it since you're not picking it up on the map.
Again, you're not trying to shoot long range; this is meant for inside buildings, so that gives me here the best of the best. For the best all-arounder, we have the Fennec 45.
Best all arounder
The FANUC 45 has one of the best effective damage ranges; the only problem is that it does lack some bullet velocity, which is okay; we can take care of that; but it wouldn't be okay if we used this as a sniper support and tried to do a 14-meter shot; there's one better at that with one of the best times to kill you can choose for the barrel, the zlr ignition barrel, that gives you damage range and bullet velocity, which is perfect; and we tune this towards recurs steadiness and a little bit more damage range so that we could do these 20-meter shots with the first damage falloff extremely easy for the magazine you have a 45 rounds, and the only caveat of this gun is potentially the iron side.
If you say you could handle this, especially on a 20-meter Sean, that's perfect because we have more slots for attachments on the laser. For example, we're going for the VLK LCR 7 milliwatt for the known aim size between the sprint of fire speed again because this is to be used at close quarters and up, to like 20 or 25 meters, which is enough for the 40-meter shots because you don't have the bullet velocity.
The same trick here goes for the rear grip. We want to do a little bit of recoil control, but we also want to tune this to sprint to fire, and even on side speed, we're now putting this on the firing range. We're still very good off and odd, so we can just keep this going, especially for these shots here on.
That's the kind of thing you want to be able to do again. You could try to shoot at long range, but you do want to have more recoil attachments for that. Two Targets That's where you're perfect, and that's where your damage range also works extremely well. Now, for the last attachment, there would be a choice between inbound and outbound.
Ads speed recoil control
Side speed, or recoil, control If you're looking for more frame-on-side speed. I would recommend the shark fin, because you can tune this for aim walk movement speed and aim down side speed without it hurting too much on any kind of recoil or whatsoever, and you just have a very good faster moving gun.
A Lackman asked me out: "You're looking for more recon control." "You want to level your best P up to level 22 for the horizontal Ricoh control attachment, the lacer compensator, otherwise." We would go just for the Brewing Cubic Comp and tune this to its recoil stabilization and gun kick control to make this gun just work, even better, and beyond point.
Play with the sniper; now that's the vastness. 9 came because it has one of the best times to kill, but it also has one of the best times in every range. You want to look at the barrels for the SA respawns with bull velocity. Reco control and damage range and tune this to its Rico steadiness and damage range.
Since we're planning to do 40-meter shots, I want to take the Chrono Mini Pro for bonus target acquisition and tune this towards far and aim it on side speed now, putting this in the firing range. Even with these two attachments, we still have a very good ad speed. We can shoot this, but for this guy, we're a little bit over the place.
Needs to be taken care of for the muzzle, and I would go for the Bruin cubic comp, and if you have your best p on level 22, you can also take the only horizontal Ricoh attachment. Tune this for Rico stabilization and gunky control, and then we're checking out the rear grip again for the demo X2 grip Rico control, and this time we tune it for steadiness while still sprinting to fire speed because again, this is our gun.
We use close range, mid-range, and long range. We now have these four attachments. Putting this in our ad update is significant, and even if we're running, the spring to fire does not feel absolutely awful for an SMG made to shoot shots here, and last but not least, also here, again, at the longest range you would want to whip out your sniper to do, you know, one or two shots, but if needed, you could use this SMG for that as well.