News - Warzone 2: Ultimate Beginners Guide & Best Tips

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To begin, in the top left corner of your screen, there's actually a miniaturized version of the map we spoke about earlier, aptly named the mini map. What most people don't realize is that you can use the minimap to your advantage. For example, if you use a UAV kill streak, which we'll speak more about later, you'll notice red squares begin to pop up.

If the red square is full, this means it's an enemy player. If the red square is an outline, it's an AI bot. But if there's a red circle, it's a decoy grenade. But that doesn't mean it should be ignored, as there's likely an enemy nearby. It's also great to note that if a player is on a different height level than you, then there will be an arrow below or above their Red Square indicating.

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The difference , furthermore. Call of Duty veterans know that in previous titles, an enemy simply shooting their weapon would show their location on the minimap, although that's no longer the case with Warzone 2. Instead, when enemies shoot their weapons, it'll show on the compass at the top of your screen when gunfire occurs.

Your best bet is to keep an eye on the compass and turn your character in the direction of the firing to give a clear indication and possibly communicate with your team as to the area from which it came. Of course, your mini-map and compass aren't the only important elements of the heads-up display.

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On display in the bottom left corner of your screen, you'll be able to see your health as well as your plates and whether you have a self-revived token; in the bottom right, your gun and ammo; and in the top right, you'll find the number of teams and players remaining as well as your total number of eliminations and spectators.

Chapter 6: contracts

Chapter 6: contracts

Once you find that you've gotten comfortable with the heads-up display, the next step is to utilize the minimap to find and secure yourself some contracts. And contracts, while not necessary, can absolutely alter the course of any match, as once you complete any contract, you'll be handsomely rewarded, some more than others, with cold, hard cash.

Almazre, you're going to be able to acquire one of four contracts at any given moment if you choose to do so. These contracts include the following but may encompass more in the future. safe cracker contracts that Mark three safes on the map that you can blow open with supplied C4 and will be additionally rewarded with loot as well as the cash for completion.

And lastly. Intel contracts, where you'll find a piece of Intel in the form of a laptop hard drive that then uploads its data at a designated uplink area over the course of a short period of time while fending off any enemies that may see its signal after.

Chapter 7: buy stations

Chapter 7: buy stations

You've completed a contract and find yourself with some cash.

You'll want to spend it at one of Masra's buy stations, which are clearly marked on your map. Once you're able to secure a buy station, open it up and you'll be met with two categories of available purchases: first, a gear category where you'll find equipment field upgrades and kill streaks; and second, weapons, where you can purchase any primary weapons you've set up in your pre-game loadout menu.

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While all the gear has different prices depending on what you're buying, it's best to note that all weapons may be purchased for five thousand dollars a piece, and there's no option to purchase a complete loadout, which would include your perks equipment and secondary weapon. However, five and six free loadouts do fall during the third stationary circle at the 32nd.

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Mark in a line in the middle of the circle, although it's best to not stress the loadout drops too much as there's a large likelihood someone could be waiting for you there; additionally, you'll probably notice the loadout drops begin disappearing. On your map as the game progresses, this is due to players receiving their loadouts from the drops, but that doesn't mean the drops are gone; they're just unmarked. If you run across one later in the game, feel free to use.

Chapter 8: mechanics

Chapter 8: mechanics

And if you find yourself in a sticky situation after going for your loadout, it would be great to know what you can do to disengage, and that's where in-game mechanics shine. Not only do you have the classic first-person shooter option, which is to slide out of the situation, but Call of Duty has added in one mechanic completely new to the franchise, ledges and hanging, and another that's making a comeback from previous titles.

dolphin, diving ledge Hanging is done by simply jumping toward any structure that has a ledge on it, and instead of bouncing off, we're immediately mantling over. You'll hang from the side while maintaining the ability to shoot over and shoot at enemies with a pistol if you have one available to you while mantling.

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on top of the structure or drop back down if you're not too interested in just hanging out on the other side. Dolphin diving is performed by holding your Crouch button while sprinting and tends to be best used when jumping away from grenades or out windows when things get too intense. Of dolphins Warzone 2 also gave us the ability to engage in aquatic activities with the newfound swimming mechanics, and truthfully, swimming in Warzone 2 is actually pretty cool with its simple and intuitive mechanics, such as just looking and moving where you want to go.

It can be a real game changer if you find yourself in a pinch, but remember, you still have to come up for air because if you don't. Moreover, while Warzone 2 doesn't currently have any wild advanced mechanics like Call of Duty's previous titles, they tend to be found in games as time progresses, so be sure to subscribe with notifications on to be informed of any content dedicated to movement.

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In addition to movement mechanics throughout your match, you may have heard voices that weren't those of your teammates: "My, it's so nice to see you." "You look so good." It sounds so bad, but I wasn't going to judge you. Worry, you're not going crazy; that's just proximity. While you may have heard of this feature due to its popularity in other games like Pubg, this is the first time it's been implemented in a Call of Duty title.

But due to it being its first application in Call of Duty, many people aren't going to know how to properly utilize it, and you can use that to your advantage. Within about 50 meters, you're going to be able to hear your enemies speaking if they're doing so via game chat. If that's the case, you can either try to make some friends or talk some trash before you eliminate them.

Chapter 9: vehicles

Chapter 9: vehicles

In any case, if all this running has made you tired. MASRA has a series of 11 unique vehicles to get you around the map when your feet just can't handle it any longer, and those Vehicles include the ATV, a three-seater that provides basically no protection.

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