News - Warzone 2: New Weapon Tuning Update Patch Notes. Fennec, Rpk, More Nerfed. Warzone 2 Update

New warzone 2 gameplay update patch notes

New warzone 2 gameplay update patch notes

It seems like then in Battle Royale we did actually see a new playlist update, which went live today if you might recall, for Battle Royale for all of Mazara, it's still the standard stuff.

Solos, duos, trios, and quads Nothing out of the ordinary there, but then for Ashika. Islands, we now have Resurgence solos live as of today, so we've got quads and we've got solos now available for that, which should be pretty fun to dive in and experience what solos are like on Ashika. Islands in specific.

We also have some general updates here and have adjusted the positioning of some of the geographic elements on a Chicago island for better coverage. Collision issues with various elements across the Chicago Island allow players to exploit and peek through them. Fix an issue that caused the correct combination of attachments within your rounds to go down with a single shot in the snipe.

modern warfare ii

I'm not sure why we put that in the patch notes twice: "Battle Royale fixed an issue that prevented the purchase of loadout drop markers from equipping to the active loadout field upgrade slot; an issue that caused the Most Wanted contract tool tip to indicate a four-minute timer instead of a three-minute timer; an issue that caused 10 players to enter Battle Royale expecting it to be 2v2 and the cool log was not giving them the option to do so; then, in the DMZ, display the placed 155th." In a match, even though there obviously is not the option to do so, in the DMZ they fixed an AI issue with reinforcements on Ashika clipping through certain buildings; an exploit relating to getting a weapon with extra attachments; an issue relating to players getting stuck with repeating down instance inventory and messages; and also an issue with the floating cache used in the radioactive materials.

mw2

Then there's a couple of recently updated things; we've already talked about these in a handful of the other mini updates, but overall, this was a surprise update that no one was really expecting to go out with some decent nerfs. You know. I've already gotten some content, you know, pre-planned, out for next week regarding some of these guns, and just based off of the initial stuff here, because it's not actual damage reductions to a lot of these weapons.

I don't feel like that's going to be too huge outside of the Fenix far damage, which wasn't really something that was crazy broken with it in the first place, so some interesting notes.

Author:
Source
Similar articles: