News - Top 5 Meta Weapons To Use For Ranked Play Warzone 2
Mw3 ranked play mcw class setup 1
These are the top five meta weapons to use for range play in Moder Warfare 3. Starting out with the MCW, this is optic Kenny's build. Going into the attachments, the first one that we're going to be choosing is the 165. Cyclone long barrel. This improves the bullet velocity and range by a ton, and really the only reductions are in tax T spread, which you're not going to be worried too much about going over to the muzzle.
We're going to scroll all the way over to the built-in break. What the built-in break does is improve the vertical recoil. By a ton as well as the firing aim stability, gun kick control, and reductions in horizontal recoil aren't significant enough to impact how this gun shoots at range, but I'm going to be showing you another one that pros use in different MCW classes.
After this one goes down to under Barrel, we're going to choose the x10 Phantom 5 hand stop. This helps with sprint to fire and aim down sight speed, which is really needed when you're using an AR like this one, and the only reductions are in hip fire and horizontal recoil, which we've already discussed, which isn't terribly important when it comes to the AR.
You can still shoot this gun very well at long range, going over to the optic. The two different options that you can choose from are either the slate reflector or the Mark III reflector, depending on your personal preference. Since this is optic Kenny's build, he's known for using the Slate reflector, so try this one out.
We're going to keep it going for this build, and the stock that stays pretty consistent across the board is the RB. Regal Heavy Stock to work on recoil control and gun kick control without really slowing the gun down that much when it comes to the cons. Now, when we take this into the firing range, the gun can obviously shoot very straight at all ranges. But the one thing that it lacks a little bit is its speed, which we're going to talk about in the next build, and why I think the next build is a little bit better than.
Mw3 ranked play perks, field upgrades
This before we get to class number four, we're going to go over the common perks: lethals, tacticals, and field upgrades if you're going for long-range gunfights.
The Marksman gloves will help when it comes to flinching and focusing. For the most part, either Quick Grip gloves or ordinance gloves will help you with throwing tacticals, lethals, and even the trophy systems, so depending on your play style, if you're really sitting back and going for those longer-range gunfights.
I'd say go Marksman. Other than that, go with either Quick Grip gloves or ordinance gloves. Sneakers are going to be standard across the board except for some SMG classes, and then for the gear, I would stick to EOD padding or maybe a Tac mask depending on certain strats. Stun grenade or maybe one smoke on a search and ay, And then frag grenade or simx will be the two that you'll choose between on the lethals and also.
Mw3 ranked play renetti class setup
Real quick, before class number four, we'll go over the Retti class. If muzzles are allowed in rain play, I would go with a Comp 905. This helps with vertical, horizontal, and gun kick control of the barrel. We're going to be using the short competition barrel to improve the movement speed, and if you go into the details of this one, it actually helps with your sprint speed and your tactical sprint speed, so it helps you get places faster off the rift rounds.
Optics are a personal preference. I like the slate reflector; some people like it better without it, and then the rear grip. If you can use the retti or wood grain. I would, but technically anything that doesn't help with movement speed is G8, so if you're trying to play like the pros. I would use the eclipse or grip, which helps with movement speed, sprint to fire speed, and then the aim walking speed as well.
I believe if you're trying to play like the pros, you also shouldn't be using a muzzle, so if you're trying to play like the pros, either take this class right here or add a slate reflector.
Mw3 ranked play mcw class setup 2
If you don't really care as much about the wood grain grip and that muzzle that we talked about earlier, and now for class number four, this is Scrappy's, class one of the best ARS in the game, we're going to stick with that same barrel that we used for the last class, like I said, standard across the board, the Cy clone barrel for bullet velocity and range, the muzzle is where this one is going to differ as well as the underbarrel, and we're going to scroll all the way down to the L4R flash, hider.
Which is here? This helps with recoil control and gun kick control with just a slight reduction in aim-down sight speed, so unlike the built-in brake, this one does not impact your bullet velocity or range. That's why you might like this a little bit more. This one also will have better strength because we're going with a Dr6 hand stop for the underbarrel, which, as you see, helps with aimim walking speed and aimdown sight speed.
Sprint to fire speed and movement speed with only uctions in hip fire and aim walking steadiness. The reason this is super important, which I'll show in the firing range in a little bit, is that the strafe speed on this gun is insane, so if you're playing on a controller and working with rotational aim assist, this gun is actually nuts, so in a lot of hard points, this is kind of going to be my go-to.
Next, we have the optic, like I said, personal preference, but when we're talking. Scrappy likes the Mark I reflector, so we're going to stick with that, and then the same stock as previously, the RB. Regal Heavy, I'm going to take this into the fire range and show you all what I'm talking about.
As we aim down sight, we're strafing so much faster than we were previously, and if you quickly strafe left and right, that's going to help your rotational aim assist even more as we're shooting at all these bots in all these ranges. The good thing about the DR6 under Barrel is that it also helps with sprint fire speed and aim on sight speed, so it's kind of a well-balanced gun that's good at all ranges and supports a faster play style on game modes like Hardore and Control.
Through the rest of this class, we're rocking stuns. Sim Texes trophies, and Quick Grip gloves, as well as the other perks we were talking about before, and now for class number three, we're going back to optic Kenny.
Mw3 ranked play mcw class setup 3
This is the new MCW that he's trying out; it's going to be a little bit faster because it uses no muzzle at all, which is a little bit weird, but stay tuned to see how the rest of the class pans out.