News - Top Warzone 2 Loadouts: Dominate Ranked Play With These Builds

Full class setup

Full class setup

mod Warfare 3 rank drops in just a couple of days, so with that. I've got the best weapons and classes to have you rocking with your socks off, so with this. I have a full class set up to rank the top two: the ARS, the top two SMGs, the top two pistols, and the top two snipers if we can use them.

So to start with. I'll go through a full class setup, and then we'll work through our weapons, so when it comes to the vest, the only one you'll be able to run in ranked will be the infantry vest; the rest will be band, banned, so you won't have to worry about that. For tactical again, we've got the stun; same as last year, you'll only have the stun grenade for the lethals; you have the frag grenade and the seex, so whatever you prefer here, it's personal preference field upgrades; we'll have the trophy system and dead silence.

If we don't have covert sneakers, these two are great options. So either one of them will help you out when it comes to the gloves. The best options here really depend on what you're using. If you're using a sniper or even an AR, you're running the Marksman gloves, which reduce sway and flinch while ad's are running, but if you're running and gunning using an SMG or running around with an AR, you want to run the assault gloves, which, while jumping, improve accuracy and time to ad's while ad's are running, so this really helps out with that movement and benefits you.

As for the last piece of gear, you've probably got three options. We'll have the TAC mask; we've got EOD padding, and we'll also have mag-holster, not 100% mag-holster. I didn't see this wasn't on the band list but thought it should be there, but if for some reason it isn't, you'll only have tacm or EOD, but Mag Hol is a great one to improve that reload speed otherwise you've got EOD D because grenades freaking hit hard in.

Assault 1

Assault 1

This one is moving over to our ARS in our number one spot; I've got the.

MCW so for the build for this. I've got the second line Mammoth heavy barrel to increase our range, and movement speed got the x10 port, 290. Muzzle to increase our recoil control significantly at a reduction to our ads. I've got the high-velocity ammunition here again to increase our bullet velocity by 20% at a 5% reduction to our effective range.

I've got the A90 Venom stock to increase our mobility significantly with a slight reduction to our recoil control, and lastly, I've got the MK3, reflector, and sight, which is a nice clean blue dot. When it comes to optics, it's all personal preference, but I personally think the MK3 reflector is probably the best option here; it's a nice, clean blue dot.

There's not much on the screen, and they have found that this thing does reduce a bit of visual recoil, but you can pick any other one. There is a Chrono Mini Pro, which is a good option, or the Slate Reflector. If you take this into the flying range, it's got a very easy-to-control recoil, Quick movement and aim down the side; speed; and super easy to control.

Assault 2

Assault 2

Moving over to the SVA for our second option, here I've got the STV. Precision Barrel to increase our range and recoil control, and the casis brake muzzle to increase our horizontal recoil control at a slight reduction to our ads. Speed got the skeletal, vertical grip to help out with our recoil control and get our handling back a little be with the ads and Sprinter fire speed at a slight reduction to our horizontal and our hit fire spread I got the MK3 reflector here again, and I've got the main V6 stock to help out massively with that gun kick control horizontal and vertical recoil at a slight reduction to our Sprinter fire and our Sprint speed.

It's not too bad to control; just after the first 20 bullets, it starts pumping up over to the left, but the best thing about this one is that if you're struggling over range, you can just burst it. It does a double shot every time you pull the trigger, and it kills very quickly, and there's no recoil when you're bursting this weapon, so when you've got the first two targets, you can just hold it, and then you get the last one, you.

Sub 1

Sub 1

can just burst them down, make sure you hit the sub button, it'll really help me out jeez moving over to our subbies, and my personal choice is the Rival 9, so for the barrel.

I've got the clear shot barrel to help out with that range and recoil control, and we've got the T4 LR Saber compens to help out with that horizontal recoil control. There's a lot of recoil with this weapon, but the Brew heavy support under Barrel grip again for that recoil control; we've got the Rival assault grip for more recoil control; and I've got the Exf close quarter assault stock for that recoil control again.

As you can see, all of these attachments help out with that recoil control, and they do reduce our ad speed and other things, but if you look at our ad speed, it's only at 235 milliseconds response time, so it's still very low, but if you take this thing into the firing range, you'll find the movement is still on point, aim down sight is instant, and, because of that, we can shoot this thing out to massive ranges and control it very well with all that recoil control. When it comes to this thing's recoil, it's just a slight left and right as you're heading up, so it's a lot more controlled than it would be.

Sub 2

Sub 2

Be all right for our second sub. We've got the WSP 9; this is the one that Shsy runs for the muzzle. We've got the L4R flash-higher muzzle to help out with that recoil control.

I've got the 32-round magazine here, as otherwise you've only got 25 rounds, and that really is not enough. You could probably bump it up to 40, but then you get a massive reduction on pretty much everything. We've got the Marauder grip for that recoil control again. I've got the Ws plate classic factory stock for more recoil controlers; this thing's got a little bit, and then I've got the reflex sight here, so when you take this thing into the firing range, super quick like the rest of them, the fire rate on this thing is a lot.

Slower but super easy to control, as you can see in the nonexistent recoil control here.

Sniper 1

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Now moving over the snipers, you've generally got the Longbow, which will be a choice, but I'm not a big fan of Longbow as I hit it and get a lot of hit markers, so my number one choice would be the KV inhibitor, so I put the Covia J 40 Barrel to increase that aim-down sight speed on this, and we've got the SL skeletal vertical grip to increase that ad speed and spe to fire again.

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In this video, we're diving deep into the world of MW3 Ranked Play! Discover the top 6 weapon loadouts and builds that will help you dominate the battlefield.
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