News - Top 5 Meta Weapons To Use For Ranked Play Warzone 2
We're going to go with the 165 MCW Cyclone long barrel for the underbarrel, and we're going back to the x10 Phantom 5, the one that helps with a sprint of fire and aim-down sight speed. We're still going to be rocking the slate reflector for the optic. The stock we're going with is the same RB Regal Heavy that we've talked about before.
Where this differs is in the rear grip. We're choosing the claw grip, which helps with fire aim stability, gun kick control, and recoil control. From the YouTube articles that I watched on this game, firing aim stability is one of the better pros when it comes to attachments, helping out aim in this game, though it's a little bit weird because it has no muzzle, but if you see when I take this into the firing range,.
It still shoots very straight. The strafe is not as crazy as it was with the. DR6, but as usual, at all ranges, it's able to shoot very well. It feels nice and fast due to that X10 Phantom 5 underbill, so the sprint of fire speed feels very good, and despite not having a muzzle, you can still control The recoil works very well because of that quaw grip that we were talking about before.
There's a little bit of a horizontal bump in the middle of that, but that's the same thing that you would get with that built-in break because it makes the horizontal beam even.
Mw3 ranked play rival 9 class setup 1
Worse and now for class number two, we're getting into Rival 9, a more meta SMG. This is going to be a starter, rival 9. For those of you that might be ar players and might not be used to shooting the rival 9, this class will feel very similar to y'all except for one of the attachments that we'll go over later, so across the board on all rival 9s, we're going to stick with a purifier muzzle break because this gun has such insanely bad horizontal recoil that you want anything that you can do to help with that control.
For the barrel, we're going to go with the clearshot barrel to help with bullet velocity and damage range. The only reductions really are in hip fire and walking spread to fire movement speed, which will help a little bit later too. This gun's already fast, so it doesn't need much help now on the underbarrel, where this one differs, which is why I would only recommend using this class.
If you're newer to the Rival 9 or have trouble with the recoil, we're going to roll all the way down to the ruin pivot vertical grip. This helps with gun kick control and vertical recoil and really only hurts with horizontal aim-down sight speed and sprint-to-fire speed. If we go over to the rear grip, we'll use the Rival Vice for gun kick control, and if we go to the stock, we're going to use the MTZ Marauder stock for even more gun kick control.
And what this looks like in the firing range: It's a very easy way to shoot incredibly straight with this gun. Even at the longer ranges you can beam, it's going to be a little bit slower than the typical meta class, but like I said, if you're somebody who's struggling with recoil on Rival 9, try this class out first before going into the next one.
The rest of the class is here. I'll typically run Dead Silence in my SMG classes, just to better enforce that two-trophy rule when it comes to pro play, but you can swap this out for a trophy system if needed. Quick Grip covert sneakers, and then EOD padding.
Mw3 ranked play rival 9 class setup 2
And now for class number one, my favorite class in the game. My favorite gun in the game is a different rival 9 class; we are staying in the muzzle with that same purifier muzzle break we were talking about earlier for the horizontal recoil.
Same barrel, the clear shot barrel with damage range and bullet velocity; the under barrel is where this one differs. We're going with a Dr. 6 hand stop, the same one from that second AR class, to help with the aim walking speed and aim down sight speed. Sprint to fire speed. It's going to make this gun very, very fast.
The rear grip is the same as the rival vice assault grip, and then the stock is the MTZ Marauder for gun kick control. Now, how this one differs is all in that DR6 hand stop. The strafe speed is insane with this gun, and despite not having the benefits of the brew and pivot vertical grip, you can still shoot very well even at range.
Strictly because you're strafing, so much faster than you would be with a bruin pivot vertical grip, so even at this far range, if I'm strafing fast enough. I'm still able to shoot straight enough to kill that far bot. The same thing with the medium and the close ones; you're already playing an SMG, so you're going to be up close anyway.
That's why this is my preference for the Rival 9, and those are my top five class setups for Model 3 R Play. If you all enjoyed them, like, subscribe, and I'll catch you next time at lunch time.