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Mobility seems to be fine, and ads are great. I didn't put any attachments on for ads, and then, obviously, I controlled that. Bounce is literally no problem when you have all these attachments on; it's actually unbelievable. And I like to use this similar to a chimera or 74u, where it's more for medium ranges, but you can still find success with it at longer ranges, so this is an incredible option.
The buffs that keep doing this—I don't think it's necessary anymore. For the fourth setup, we have the Vasnev 9K. Believe it or not, it finally received a Nerf. They reduced the close damage range on it, but I wanted to include it in this because, when you build it correctly, it doesn't matter what the damage is.
I mean, the mobility is just finessing around; it's super quick and snappy. It's one of the fastest SMGs that you could build in the game, and I still love it regardless of the nerves, so here's what I'm rocking on it. We got the 45-round magazine with the largest mag to take out a lot of enemies.
We have an edge 47 grip, which gives you an increase in accuracy and recoil control. Again, tune it for exactly that when you're able to. We have on the Spyro v3.5. Flash hider muzzle, and I think this is what really makes the VAV stand out; it's the only time I use this attachment; it's on the vas and of the ionk muzzle.
Flash concealment and recoil steiness, and then I tuned it for recoil smoothness and then gun kick control, and that option is so helpful that's why I have this on. We then thrw on the true tack grip. Sprint to fire, aim down sight speed, and any mobility perks; those are the two most important, and then the tunings are obviously going to be exactly for that, and then our final attachment is my favorite stock in the entire game, the broadside.
FCT, you don't only get aiming stability, but you also get some mobility perks alongside your weapon: more accurate aim down sight speed and then sprint speed, which is great, so again, more aggressive, and then I tuned it for aim walking steadiness and aim walking speed once again. They go hand in hand.
We tuned it for this a little earlier today. Amazing combination you do it in every single gunfight, so that's going to be incredibly useful. Bring this to the firing range. Look, I mean, Nerf it all you want. The vast majority of 9K is still going to be one of the best weapons in the entire game.
I mean, it doesn't move, and the close damage range is where the thing's still absolutely incredible, so I don't want you guys to be like, It's nerfed, it sucks, no, it's. It's still him; it's so dumb. Love the vasev, and then for the fifth and final setup, we have the expedite 12. I just covered this a few days ago because they buffed it at the beginning of season 6, and then they buffed it again earlier today.
This is the only shotgun that was buffed; the rest of them actually got nerfed, so here's what I'm rocking on this thing. I did update my setup just a tad bit, so with the expedite L bolt, you get to increase the fire rate so you could spam it a lot more, which you don't even need to do because it one shots damn near every single time.
We have the FSS frame in stock. I prefer the ads cuz I feel like the one shot kill potential is increased when you do so, so that's why I get AIM walking speed you get Sprint speed so it can get up close and personal so you can guarantee those one shots and then I Ted it for exactly that just fully dedicated to the mobility, again I'm adsing so I had to throw on the VK laser cuz I get an increase in aimed on sight speed and my weapon will come up quicker after spring so it's ready to go and I tuned it for exactly that we have the 419.
Schogger Salvo Barrel You get recoil control and bullet velocity, so it increases the range on this, which is why I threw it on, and then I tuned it for aim walking speed and then damage range, and then my muzzle is what really acted as my barrel because we got bullet velocity and damage range, which is going to increase the one-shot kill potential to longer ranges, and then I tuned it for sight speed because I'm going to be adamant and you don't need recoil smoothness on a shotgun.
And then, with our bottom cider, we tune it for bullet velocity, which greatly increases the range on this thing. I mean i think this is what really brings everything together: this muzzle, and then real quick. I give you guys the best secondary weapon in the entire game. The FTAC Siege I got the 50-round drum on it, and we got hollow-point rounds, which are just super annoying to deal with the Super Attack Barrel, which greatly increases the range damage range; that's what really makes an SMG.
We have the folding stock, which is just a huge increase in our mobility. I tune it for aim walking settin and aim walking speed; we have the sir rear grip for just more speed on it again; best secondary in the game; we have a stun, which is my go-to tactical go-to lethal; a St tax; and then my main perk package I use all the time is double time scav, fast hands, and quick fix.
Quick Fix will let you regen your health immediately after getting a kill, and then my go-to field upgrades are an ammo box and then a portable radar. Almost half the weapons were tuned out of nowhere; no one saw it coming, so yeah, pretty much it. All right, you guys, I'll stay safe, have a great day, and I'm out of peace.