News - This "one Shot" Mcpr-300 Class Setup Is The Best Gun Warzone 2. Best Mcpr-300 Loadout & Tunes
This is the MCPR300, a sniper rifle in Modern Warfare 2. It is the second-highest damage-dealing sniper rifle in the entire category, trailing only the XMR in damage, and surprisingly, it also does more damage than the Signal 50. The best MCPR300 class setup that I'm going to show you in today's article is a one-shot machine and it also is the max speed build of the weapon, so I'm going to show you as always before I do that because that would mean a lot to me.
Class setup
If you consider leaving a like and subscribing to the article, let's look at the class instead, Starting with this goofy little guy, we have the ignition variant of the Basilisk. Still leveling this thing up; it has the basilis grip. Blazer Bryson's snubby Barrel Bryson HDA Trigger Action Tactics, a stun lethal, and a Semtex perk package include a double-time battle heart and fast hands.
Quick Fix Field upgrades are dead silence ammunition and a box, finally. On to the McPR 300, starting with the laser slot attachment that has no tuning for the FSS, old V laser. Just as a general rule of thumb, if it's a class setup that I'm making, we are going to have a laser, and it is going to be aimed on sight and sprint to fire speed.
This is a gimme. This is almost a crutch; it's almost a necessity for any gun you're going to be building in this game. You're also getting a little bit of aiming stability. This is just, it's necessary for almost any weapon in this game. I'm just going to go out and say it if you're not putting this on; I don't know what weapon you're making, and I genuinely don't want to go back to the bolt.
This is another attachment that has no tuning; this is the crook and smooth bolt you're getting re-chambered, Speed. This is upping the fire rate; this is another issue that I kept running into with this, particularly along with its sprint to fire speed in tandem with its re-chambering. Speed It just makes the gun feel awkward; that's one of the issues with the McPR, in my opinion: the gun doesn't shoot when you think it should, the Sprint's fire speed, and the re-chambering.
Speed are issues, you need to work on fixing, this helps a little bit but it doesn't completely, solve, the problem in my opinion right, above the bolt in terms of where it's at in like the class building system, but, like in terms of where it's at on the weapon it's right below the bolt but whatever the, rear grip the Crone and cheetah grip is what we're talking about now it's Sprint to Fire and aimed on sight speed what I just said sprint to fire speed is.
One of the issues this gun has that we're trying to remedy is the rear sight. Speed 2 is dope, but Sprint to Fire Speed is definitely better. This gun just feels awkward in a lot of situations, so we want to try to fix that as much as we can. Again, we're losing a little bit of recoil and control, but it's a bolt-action rifle.
This gun doesn't have a lot of recoil; that would matter, and then doubling down on that, we have aim-down sight speed and sprint to fire. Speed Max is going up to the stock I'm using, as the FS says. Merck stock: this is Crouch movement speed. Sprint speed and aim down sight speed This is just a speed stock across the board with another hit to our recoil and control, but again, bolt.
action rifle recoil, Exists, Question Mark I have a tuned frame for sight speed and aiming idle stability. I will make a suggestion for this after we talk about the final attachment, and then finally for the barrel, we have the 17 and a half-inch Orca Barrel. I don't know why it's called the Orca Barrel; that's a killer whale.
I guess it sounds intimidating, sure. Cool the game down with sight speed and hip recoil control. You're losing damage range, vola velocity, and hip fire accuracy; that might sound scary for a sniper rifle, but that didn't really make a difference in any range I would notice again. Sniper rifles in this game are pretty much always going to be one-shot kills unless you're shooting people in the ankle, and if you're shooting people in the ankle, that's not a gun issue; that's a skill issue.
I have the barrel tuned for aim walking speed and aim on sight speed. If the damage range is scary, you can tune it for damage range if you want to. I don't think that's really necessary, though, and we have reached our final destination with me talking about the attachments that I use, according to the suggestion that I made earlier.
If you would like to make the completely maxed out, out cracked, out speed boy quick scope build of the gun, you could either take off the barrel or the stock because those are kind of the least amount of aim down sight. Mobility, handling, and attachments, and you can go down to the magazine and put on the five-round magazine because that gives you a surprising amount of handling and mobility buffs across the board, and the five-round magazine gives you a hella movement speed, aim down sight speed, sprint to fire speed, and reload quickness because I did say that the sprint to fire speed was this weapon's kind of fall from grace.
I guess, for lack of a better term, for me personally, I just don't really like not having those five bullets because I don't have a lot of confidence in myself. I guess I like having those five extra bullets in case one I miss or two. I just want to go on streaks whatever, but if you want to have that extra aimed on sight speed if you want to run around the map and be cracked out of your mind, the five-round mag does have quite a big Buffy aimed on sight speed and your overall speed in general.
For me, these are the five attachments I use in gameplay. If you guys like the article or just want to show support for the channel, leave a like. I hope you guys have a great day after the article ends.
Gameplay
I'll talk to you guys in the next article, "Boys and Girls of Pizza A." A quick question should you have, but you can copy and paste that.