News - The Most Broken "chimera" Setup Warzone 2. Best "chimera" Class Setup - Warzone 2
Man, today we're going to be looking at the brand new Chimera. I like to actually go through different classes, play with a lot of stuff, and actually come up with the best class setup possible. I don't like to just throw on a couple attachments, make a article, and claim it to be the best. Trust me, you're going to go off on people.
You're going to love it. And before we get into the article, guys, drop a like. We're not going to set a goal; just drop a "like" if you guys enjoy it. So, up to the channel if you're new around here; we're close to 660k. I'm not going to sit through 15 games and play full-on matches just to unlock a gun, and once I actually unlocked it, it was even the base weapon; it comes with a suppressor; it was nice; it was a very good gun; so I was really happy to get it actually, guys, but let's get into the class setup. So I have a stim shot, which is great; I mean, you could definitely use that and the proximity mine, but the proximity mine I noticed on shipment is kind of useless.
Proximity mine
You want to go for a drill charge, a Molotov cocktail, or anything like that. Even a thermite is nice because if you could block off an area or enemies couldn't run through because you have all that, it's definitely nice to have, and then the perk packages Double-time scavenger, scavenger.
Perk package 1 package
I would definitely recommend using cold-blooded. And ghost now. Ghost is really good because UAV spam on this map is insane, so you definitely want that on because people are just running those UAVs like crazy, and then for Dead Silence again.
Dead silence
I have it on but I've never really popped it because there's no point if you're staying alive long on this map having a munition box or anything else, but dead silence in my opinion is completely useless on this map because you don't even hear footsteps, whatsoever.
Yeah, anyways, before we get into the actual attachments. The enemies are going to be spawning in front of you at all times, and all you have to do is advertise and shoot, so yeah, it's pretty simple. I see a lot of people running around like headless chickens on this map; don't do it. It's not worth it, but yeah, this class is going to be different.
We're not going to have a laser. We're not going to have a barrel. We're not going to have a muzzle, so those are the three things that I actually like about running a lot. In this class I decided not to, and the reason for that is that while you already get a muzzle on this gun, you already get a built-in suppressor, which is a six-foot attachment that actually works.
It's nice, and it works really well in this class. Then after that I felt like the barrel we didn't need to throw on because then it gets rid of the muzzle and a laser and we just don't want a pointer and where people could see where we're at to the whole entire game, so yeah, instead of that we switch up the attachments and it's really good, so the first attachment I ended up throwing on was the ravage 8, and this one gives you crouching wind speed, which is nice on this map when you're head glitching.
It gives you sprint speed and it gives you ads; it does take away recoil, but don't worry about that; we're going to go into the actual tuning and we're going to put the ads all the way to the max and the aim walking speed, the ads all the way to the max because we do want some idle stability, and we will be adding a lot to this one, so yeah, definitely have that thrown in before going to the next attachment.
One right here, honestly. I didn't feel like it was super worth having on the gun, but I threw it on anyways, and it does help a little bit. That's the blue.
Bruen flash grip
and the Bruin flash, grip for the rear grip, and this gives you sprint to fire speed and ads, and then you go into the tuning, and like I said, the ads I felt like it didn't really give me much to begin with, so I threw it all the way up to recoil steadiness. Instead of throwing on ads in the tuning and then the Sprint to fire speed, this one actually does help, so definitely throw that all the way to the max as well, but you don't need the ads on this.
I find that, if anything, it's a one millisecond difference, so definitely don't go ahead and waste your time on that. Now, before we get into the last three attachments. I think it's four shots okay. Three right there at close range, which is absolutely nice; it's a really good mid-range; one, two, three, four; and I think it's five or six at long range, so let's test it: one, two, three, four, and five.
So you got three, four, and five. That's actually really great for an assault rifle because when you actually shoot this fast, you can just draw people so fast, and because you're on shipments, you're never going to leave the firing range that far ahead. The next attachment is called "Mandatory." I would recommend that, and I'd say you really want to throw this on; that's the magazine.
45 round mag
The 45-round mags: You don't want to run 30 rounds on this weapon; you definitely don't want to run 20 either, which is really nice because this gives you sprint to fire movement, reload quickness, and all that, but 20 is just not enough; you want to have 45. You guys don't have to worry about it; you can just shoot people and move on.
You don't have to reload, and I have a reloading addiction, so I need as many bullets as possible in that magazine so I can stop reloading every two seconds because it always gets me killed. Now another attachment that I threw onto this weapon is not something I always throw on, but because we don't have a laser, we don't have a barrel, and we don't need to put on a muzzle because we already get one built into the weapon.
I went and I threw on ammunition, and for that I picked the 0.300.
300 blk hollowpoint
BLK, hollow point, which pretty much just gives crippling power to the enemy, and what it says here is hollow point rounds deform on impact, slowing the attack, the target, and disabling sprint for a short time, so once you shoot someone with one bullet of this kind, they can't sprint really quick or anything like that, so they can't run around corners fast.
If they're close to a corner or anything, you could easily knock them down and kill them. They're going to be like, "What the heck is going on?" They're going to feel stunned when you're shooting them, and that's why I really recommend throwing this attachment on your weapon. Now, you could tune it, and what I found weird is that it gave you recoil.
In the tuning. is accurate, as you guys can see, but let's say we go into the tuning and then we put bullet velocity all the way up and damage range all the way up instead. So you won't be able to hit people with head glitching and stuff, so definitely put the recoil smoothness and the recoil steadiness all the way to the max, and you're going to see that this gun plays a lot nicer with that.