News - The Best Ranked Play Loadouts Warzone 2
Today, we are giving you guys the best rank-play class setup in Modern Warfare 2 right now. The CDL rank play playlist just came out a day ago, and I'm here to give you some of the best classes that you could be using just like the pros. It's a little bit, not too much; I'll just give you the attachments and kind of send you on your way, and then of course I'll give you a few vasnavs.
This is a super slow but very accurate weapon, the assault rifle class. I don't use this class personally, but if you want a really good class where you want to beam with it, it's a main AR type class that some people use. This is again slow-paced, but it will get the job done, and you will absolutely be Next up is another slow class.
I'm going to do the slow classes before the fast ones with the tax code 56, just versions of them. This is a little bit faster than what I just showed you, but this is still a super beam class. This is not something that you want to use on, say, a fortress or for those who like smaller maps; this is really good for silo control or maps that get you into really long-range gunfights.
Or if you think this is just going to help you in general again as a main AR type class, you have the Commando 4 grip and the X10 ported instead of the other two attachments. This one's really nice. A lot of main ARS use this one in certain situations. Okay, in the last slow class but this is the fastest version of them all, it's going to be the same exact class setup that you just saw but instead of the Commando Fork, you're using the Shark Fin, and the only real difference that is really there is that the Commando 4 grip actually takes away your ad speed where the FSS shark fin doesn't do anything to your ads, so it's not too much different but it is a little bit faster.
It really kind of just depends on what kind of main AR player you are if you want to use this out of the three the second class is my favorite which is just a little bit in between the two so that would be my main AR class but now we're gonna move over to the fast-paced version classes. Of the TAC 56.
Okay, so here on your screen is a fast-paced document. This version is more of a flex kind of AR Tac with 56 classes; it's really good on maps like Fortress and the smaller maps, and if you were a faster Pace player, this is the class for you. I know Celium likes to use this class here. It's the same exact class, but honestly, a lot of the ARs kind of go back and forth on classes that they use, so there's not like one set that's going to really make you or break you, but this class right here on your screen is really, really good.
It's the same exact class, but instead of the Nexus grip, you're using the Shark Fit. This is even faster; it's a little less accurate; but again, if you're a really good aimer, or you're just really good with the AR, and you want to kind of just be more aggressive with this and get into those closer range engagements, more like the medium range, this would be the Clash for you.
I like this class a lot too. I tried this out a little bit too; I kind of go back and forth with that in the Nexus script, but overall, you can't really go wrong with these classes. That's five different classes for you to use if you're an AR; now let's move on to the sub, so moving on to the vasnif.
Now, just to make this clear. Now the vaznav. It did receive a nerf, but it wasn't a very big nerf at all, and a lot of people have tested it already, so I still think the Vasnet is going to be meta just because of the fact that the mobility and the sprint to fire speed are really good on this, and the strafing speed is really good while you're running, too, so I still think this gun is going to be the main submachine gun that you see people use.
It's still being tested if things do change. I promise you I will make an in-depth article of why you should be using the Lakman sub or the MP5 over the VAS, but right now I don't think we're there, and this is just to get you started with rank play. This is my favorite class; this is the one that I use myself.
You have the brewing pendulum, the shark fin true, the attack rip, and the stock. I don't think you need anything else; it's only for attachments. It seems a little weird, but this is the classic busy, Ball fuse This is the class that a lot of students use. It's really, really good. Now if you're changing anything up, you can really just kind of go back and forth if you really want to be super, super aggressive.
Now, I don't recommend this myself, but this is a version that you can use. You can take off the muzzle completely and use the three attachments. Now with this one, you're going to aim down sight even faster; you're going to be faster on the map, but it is a little less accurate. But with that nerf, since the medium range has been nerfed a little bit, maybe this is something that will kind of make you not take those longer-range gunfights as much, and it might help you.
You could try this one; I'm not a huge fan of it, but it is definitely usable, and then the last subclass that I could show you is one that I think is actually kind of underrated. I don't use this class too much just because I really do like the main class that I was showing you, but when I do use it, I tend to fry with the no muzzle and the barrel attachment.
On the sub now this adds a lot of range to the vasnev, and since you're taking off the muzzle and using the barrel your ads is not hurt that much it's not the most accurate one but it is something that you can Beam with I would recommend trying this out and if you're really good with again aiming, and all that stuff maybe you can get away with this class I'm not too sure you can either use this or, if you really want the ultimate beam class, the barrel.
I would just add back that brewing pendulum right there, and that would be your class. I call this the slowpoke class. It's a good class. You're just not like a traditional sub since you're so slow with the ads and you're not kind of getting cracked around those corners. It's not my favorite one.
I think Sim tried running this class in Major One, and he didn't play badly with it, but I think it's just overall faster and more aggressive with the sub, especially in this game. kind of better, so I wouldn't say this class is that good for hardpoint; maybe this is something to slow you down in control just because it's a little bit more of a slow-paced kind of game style.
It's a lot of what fits your play style personally, so you can get really, really creative and you don't have to use these to do well, and, also, just to give you a disclaimer, pro players do not tune their weapons; it is G8 and it is not allowed in the pro scene, so all my classes are not going to have tuning, just for that reason.
In the future, if you guys want me to make some tuning classes too and we get really nerdy with it. I think that's around five.