News - The Best "pro Player" Graphics Settings For Warzone 2
So first and foremost, we're going to head over to Graphics. I'm going to have my full screen exclusive on my display monitor, which is going to be on Rog PG obviously, and my monitor that's going to be my GPU screen refresh rates obviously at the max, which is 1440p. So it's going to be on 1440p, and all of these are pretty much on default.
I haven't really changed anything. I don't use vsync. I think vsync adds a little bit of input delay, and I don't like how it feels. We're going to hop into the good stuff here. We're going to go ahead and go into the quality tab. So for upscaling, I actually use Nvidia image scaling. I use native.
30 i think this looks the best. If you have an Nvidia card or an AMD card, this is going to be different for you. If you do have a article card, I highly recommend this until there is a listing where you can actually switch between filmic and SM double A. I actually don't really have a preference.
I think they both look like pretty solid films; they're going to give you a little bit more of a grainy look, but it is easier to see people in things like bushes and stuff. Whichever one you prefer, the anti-understanding quality is going to be normal. My article memory skill is going to be at 85; that's going to be the threshold.
Your RAM is pretty much going to be 85 percent of what can be used to render the game. My texture resolution can be set to low, and my filter is going to be on low. My nearby level is low and my distance is high, so I can see people across the map. My clutter draw distance is going to be on long, just going to go ahead, and just like I feel like it makes the ground and stuff look better, so whenever I'm like looking at bushes or grass particles, quality is on high, so I could see loot and stuff better.
The particle quality level is going to be low, bullet sprays and impacts are off, and this could be on or off. I feel like I get a little bit more frames with it off, but if you have it on, you can see tracer's a little bit easier. My shader quality is going to be low. My tessellations are off, and my terrain memory is on minimum.
My Oddity manufacturer's streaming is off, and the streaming quality is going to go ahead and be on low volumetrics. On low, I'm deferred; the physics quality isn't off water; caustics is going to be off shadows. Off and on, I've had this on high; honestly, I haven't tried it on low. My game looks phenomenal with this on high, so I haven't really changed anything.
You could go ahead and mix and match to see if low or high works better for you. For me personally, I think high looks great, and it only uses about 100 megabytes of your RAM, so it is up to you, Nvidia Reflex. The latency guys definitely need to have Plus Boost on. This is so important because it gives me less input delay, which makes my game feel better.
Green's also on off; be sure you have that off; my field of view is going to be on 120; I have my ads, field view on affected of course, and my weapon field of view on wide, meaning that if you look at the display under a picture, there is a wide mixer weapon and a smaller weapon, meaning you get to see more of your maps.
Honestly, I want to be able to see as much as I can. I don't want to see my gun. I don't care about my gun. I don't want to see the map. I have it on wide third-person FOV 80; my field of view is going to go ahead and be set to default. I'm actually going to probably turn this up, but I haven't played in third person yet, so this will be different.
First-person camera movement is very important. Filtering's going to be off until a list is an off animal that crashes on into listing. Mode's going to be off background, application, and frame rates. GPU, or a Cuda. GPU is going to be off DSR factors and off low latency on Ultra, but people say this doesn't actually work, but it does; they're lying.
Max frame is going to be on off, our model technology is going to be on fixed refresh because I have that on 240 anyway for my multi-frame, and sample AAA is going to be on off. Just be careful if you have a lower-end PC; you might have some performance issues. I'm going to go ahead and have my refresh rate on the application controlled.
I want my performance to be as jacked out as it can be. If you have this on anything other than high performance, you're going to have a little bit more input for light bi-linear. Make sure it's on 240; be sure you have an up-to-date HDMI (2.1 or 2.2) or DisplayPort; I have my output dynamic range also on full so I can see every color; and the last but not least we're going to shake are my color settings, guys.
I play my digital vibrance at 65; my gamma is actually going to go ahead and be set to 1. I had it lower for Calder, but in this game it's actually a pretty good brightness, so I just have it on one. Jack this up maybe to around 1.1. Ish 1.15; honestly. Please drop a "like" on the article if these settings helped your game look better and made it feel better as well.
We're going to be going to the moon here in Warzone 2.