News - Say Hello To The "new" Mp5 Meta Warzone 2. Best Lachmann Sub Class Setup - Warzone 2
In this article, we're running it back with the MP5. I found a class set that can compete with the Modern Warfare 3 weapons. If you guys want to shout out, make sure you guys comment noty gang down the comment section. Let's get into it. All right, let's go ahead and run it back with the new absolute best and fastest killing MP5, class setup in Modern Warfare 3.
This thing has been the talk of the town in the war zone. I wanted to see if it was viable here in multiplayer, and actually, for the first attack, we are starting off with the muzzle and we are going to be running the shadow strike suppressors. Just to take us off the radar, this is a very important attachment on the MP5, allowing us to get by their spawn and build a quick and easy streak.
If you do not run this, you're not going to have a fun time because this weapon is going to be good at close to medium ranges. If you want to get into a long-range gunfight, it's in your best interest to pick up a weapon off the ground, whether that be a battle rifle or some type of assault rifle.
Now to go ahead and help this weapon out even more in its respective ranges, we are not going to be rocking that Falcon 226, Mm. barrel now, unlike Modern Warfare 2. Instead, we are not going to be rocking that Falcon 226, Ms. barrel; instead, we're going to be rocking the FTAc M sub 12-inch barrel to bump up bullet velocity and damage range.
Hipfire accuracy and recoil control We're going to need this on the submachine gun because a lot of the mods for 2 weapons, especially the submachine guns, suffer from a lot of vertical recoil as well as visual recoil. We want to go ahead and minimize that as much as possible. Man, I'm getting PTSD.
From that stuff we had to deal with in Modern Warfare 2, luckily this is going to help us out tremendously. Here in Modern Warfare 3, def to go ahead and have this on your setup now to go ahead and smooth out the recoil pattern. We are going to run an underbarrel, and I do recommend running the Camaro Ry03 vertical grip on the MP5.
To go ahead and bump up even more gun kick control, vertical recoil control, aim out of control ability, as well as firing aiming stability, you can go full auto across the map without worrying about a thing. This is going to overall make sure this weapon is staying locked, loaded, and accurate at longer ranges so you're not going ahead and wasting an entire mag trying to take one person out and then somebody else comes around the corner.
Nah, I ain't going to happen with this glass set up. You can take out two or three people without an issue with this build, and that's exactly why I love it. You're going to be locked and loaded at all times because you're not going to have to take, you know, 29 out of your 30 shots to kill somebody.
Now to go ahead and extend. The long-range potential if you do get into those gunfights, even though I do recommend you pick up a gun off the ground, and overall, just kind of making sure these mod for 2 weapons are in line with Mod for 3. We are going to run ammunition, and we're going to be rocking the 9-mm high-grain rifles.
I do understand that it does remove some of the recoil control, but this is a very big butt. The damage range as well as bullet velocity are going to be very noticeable when running this attachment. I highly recommend rocking this unless you want to have a hit-marker machine. Definely Go ahead and give this a try.
You're going to see that in the F range, this setup is still very, very controllable. Now, what we're also going to be doing with this setup is that running a magazine 30 is not going to be enough because we are going to be running and gunning, and because we are running a different 40-round mag, it is going to be a phenomenal choice on the MP5.
Allowing us to take out more than two people at the same time with this setup. Once you go ahead and jump into the fire range, you're going to see here that this class, even though we do have a recoil-reducing attachment, attachment here we are still going to have a very controllable Lockman sub-MP5 build that's going to be a straight laser.
Definitely go ahead and give this a try now if you, for whatever reason, cannot control the recoil with the high rounds. Feel free to take this off and put on the lockman. tcg1. To go ahead and bump up some more recoil control, you're going to see here that this build is still going to be controllable in that you're just going to have to take a couple extra shots at range, and in my personal opinion.
I would highly recommend you guys getting used to running the high grain on this specific submachine gun. When we build, we are going to be running the Core 45 with its conversion kit, transforming it into a submachine gun. We're also going to be rocking the 40-round drum we have on the SL skeletal vertical grip.
Here we have the Colossus suppressor XS version to go ahead and bump up some more recoil and take us off the radar, and we are going to be running the X arcade with the EMB stock courtesy of the conversion kit because we now have the ability to run a stock with our pistol submachine gun. Do not forget we're running munition box scavenger gloves covert sneakers, a bone conduction headset, and a mag holster to go ahead and speed up your reload because the Lockman sub, aka the MP5, has a painfully slow reload we do not want to get caught with our pants down, and the final we have on the comm's vest allowing us to go ahead and pretty much have a 24/7 UAV.
Every time you kill somebody, run over their body; they're dropping a radar. Beacon let you know where they are, and it's going to be super important with a run and gun setup. You have to go ahead and check out the Lockman sub. The MP5 is a fun weapon to use here in Modern Warfare 3. It's currently the TAC of the town in War Zone, and I do believe that you can cause some serious damage in multiplayer with this setup.
Turn off those notifications, and let's get in the game. Play, all right, let's get busy with the MP5. I found a pretty decent setup for Multiplayer; I'm getting chased, and I think I'm dead right. Here, we live to fight each other. Em, I'll take it. You lost control of the HQ sending reinforcements.
I just completely lost my train of thought because, as you guys can see here, I actually had to ratify my class. Damn, Advanced, you know what's annoying. I think that was a guy that I shot because of what he had. I don't even know what I don't know. I don't even know what he had, but that's annoying.
Incredibly annoying we still have plenty of time, too. I mean, I could get a double; for sure, a double is 110% possible in this room. What does he have? I'm not checking that up. I'm going to spawn back here, though, I think. The UAV servers are definitely broken. Servers are chocked at 118 pings.