News - New Top 5 Best Guns To Use Ranked Play. Warzone 2 Best Ranked Play Class Setups Warzone 2
Best guns
Full ranked play is going to be the vasive and the attack 56, although the cast of 762 is also very good with the attack 56, if you want it to be very good you have to hit three shots in the upper chest with the cast of you don't have to hit the upper chest making it a more forgiving gun although it is going to kill about eight milliseconds slower than the attack, and then also the MP5, the cast of 545, and the m13b are very good, With all that said, this is my personal favorite vaporizer setup.
Vaznev 9k (best smg)
As you guys can see, the design is pretty good; we got very good mobility and overall recoil control. Easy to use the weapon—there's absolutely zero recoil on the weapon, and you can use it up to medium range, although if you go against an AR, you will be kidnapped. By the way, do you want that Orion camo, but you're just a little bit too busy to grind through all 2,000 pieces of camo?
If so, you should definitely check out Guapsi, which provides weapon leveling services, camo, unlock services, challenge unlock services such as Warzone Nuke, and many more for all the platforms. So here are the attachments I'm running on the Vasive, and we are going to tune them, although if you do want to play exactly like the pros, do not tune your weapon.
The reason they do not tune their weapon is because tuning is G8, which means a gentleman's agreement, and they all agreed to not tune their weapons, which I really hope they do take the tuning out of ranked play just so he can play exactly like the pros, but since we can tune. I do recommend you guys tune your weapon.
There are also two very good vasectomy setups that a lot of people use. The more common one is to take off the barrel, so now you're going to have a lot of mobility but not that much damage ranging, so if you do use this one, you really gotta be in the enemy's face, like shots, and he runs this one because he has very good movement, so he's able to get around the map and be in the enemy's face and be able to just destroy them completely.
This thing's only good, like, up to 10 meters with the barrel, but I believe it's very good all the way up until, like, 20 meters, so it's a little bit more versatile, and that's the reason I like it. Another very good setup is this exact thing, but you do want to take off the muzzle island, so now you are going to have so much freaking mobility, but there is going to be a lot of recoil on the weapon, so that's why I don't really like it, and you might actually want to take off the broadside and add the ultrazat. Just so you don't lose as much Cons with the stock and for the tuning on this guy, you just want to increase the ads in the aim walking speed, and I think that's going to wrap it up for the Vasnif.
Kastov 762 (2 shot ar)
Next up, we got the cast-off 762. If you're not the best player, you might actually like this one a lot more than the attack because it is way more forgiving with the attack you really got to pop off with this guy.
You can get like a three shot kill up at the legs and I believe it is a two shot kill if you hit the head, making it a top tier meta weapon. So for the muzzle, I found that the lock shot was the best. Another very good muzzle is the x10 I just found myself doing I mean the tread 40,. I just found myself doing a lot better with the lock shot, and then for the tuning, we're just getting increased recoil control, just so you know that recoil stabilization is your horizontal recoil control, and that gun kick control is your vertical recoil control, and we are not maxing these out because the tuning is not based on a linear scale, so we're getting the most amount of gun you can control right here rather than if we were to max that out, and for the underbelly, we are just running the shark fin, if you do want a little bit more recoil control.
I would add the phase 3 grip and then I would tune it the same way as we are tuning the shark fin for the ammo we are running the high velocity rounds although exclusive. Ace did prove that High Velocity does absolutely nothing, so if you like the feel of the High Velocity rounds, it is a placebo effect unless The public matches are different than the private game, like the gun stats, which I really wouldn't be surprised if the custom game stats are different than like the actual in-game steps, but I think it is just a placebo thing, so if you do not want to run the high velocity, then I would go over to the optic and I would add the crony mini pro, which is actually going to be my favorite attach, and just lately I've been kind of liking the high velocity usually; it's just whatever I'm feeling, but if I am going to run an optic, it's going to be the corona mini pro, and I'll make it a little bit further away.
This is a personal preference. The farther you make the site, the less visual recoil you'll have and you'll have more FOV, but the targets are going to be a little bit smaller, and so I just would, find your personal preference, for the left bar, just increase that Flex resistance, and then we are running the true attack for a little bit more mobility, tune it for more mobility, and lastly, on the stock, we're running the cast of Rama.
I was like in the pro light, but I found myself being a little bit more consistent in the cast-off. If you do want to run the pro-light or the broadside, feel free to, and then, I believe, you just tune them the same way that we are tuning this stock.
Lachmann sub "mp5" (fastest killing smg)
With all that said, let's get into one of the best SMGs, In the game, which is going to be the MP5, this has the quickest time to kill if you're going to be in the enemy's face there. I believe this is like one of the highest mobility guns in the game, so if you love flying around, you will really, really like this setup.
It's just that, you know, there's a lot of recoil on the gun, but as long as you're going to be in the enemy's face, where this weapon excels, you should be fine, and for the attachments. We are running the lock shop for a little bit more recoil and control on the underbelly, and we are running the operator for up.
Many people do not run this, but trust me, it makes the weapon feel very, very good. You'll have a very tight hip firing, so when you're ending the enemy when you're in the enemy's face, you'll have a great hit fire, and for the tuning, just tune it for more ads and hip walking speed, and then for the underbelly, we are running the Lochman TCG for more recoil and control, making the weapon a lot easier to use.