News - New Top 5 Best Classes Right Now Warzone 2. Warzone 2 Best Class Setups Loadouts

You're looking at the weapon you most likely want to use for class number four. It's pretty fast, aimed at sight speed. When it comes to mobility, those two perks are the most important. I then increased my magazine size to a 40–60s OD with a ttk. In this game, you're going to want to save that mobility, and again, that's the case, so quick 60s, OD for the attack 56, do the 40.

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It's more than enough, especially for me personally. We got the high velocity ammunition where I get bullet velocity, so this just helps my weapon fire a little bit more quickly, which increases the ttk. You don't have to lead your bullets by a lot due to the bullet velocity being increased. I then have the x10 Gravedigger, which I find to be the best under barrel for the attack 56.

It's the exact same underbarrel I used on my ranked play build that helped me get to Iridescent A—a huge increase in accuracy and recoil control. I mean, it really does get the job done, and then to complement it, we got the Cronin OP44 muzzle vertical and horizontal recoil control, laser, beam when you have this and that under barrel, and then as far as goes for the tunings on the rear grip.

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I tuned it for what the pros were: aim down side speed sprint to fire speed, so I just enhanced him and made it better for the ammunition. I had a damage range and bullet velocity, so it just makes this thing a powerhouse of a weapon. For the under barrel, we did a pretty cool stabilization aim, walking speed with the exact same tuning as we had for all the other under barrels that we've used in this top five, and then for the muzzle.

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Unbelievable, man, this is without a barrel; you don't even need it. Great ads Zero recoil kills Quack is super easy to use. I mean, it is the perfect weapon built for anyone, and then for class setup number five, we have the zel46, the MP7. This is something I've been using for months now, and I have yet to change it because of how dominant it is in quite literally anything, so we have the 50-round magazine and the bass is 40.

You might be able to get away with it, but I like to keep it safe. A 50 and an SMG are great. I mean, you could really take out as many enemies as you want without having to reload it. It's honestly amazing. I then have on, obviously, the crippling power rounds that we saw in the Lockman sub. Again, you land one shot, they can't sprint, they're slowed down, the gunfight's already over, it's so stupid we got the Merc 4 grip on this is a little different.

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I don't normally rock it, but I love it on the MP7, though I feel like it just completely eliminates any type of bounce the weapon has. I know I've been saying that for a while, but wait till we take this thing to the firing range. It is unbelievable. We also get some hip fire accuracy and hip recoil control, so if you want to get a little different hit fire, you could do that with us.

We have the lock shot KT85 muscle, which we've seen before; we don't really need to say too much about that, and then we have the demo RT stock. We get Sprint speed again, which just helps you get a run map a little bit more quickly and be more aggressive, and obviously. I mean, you can never go wrong with aiming on sites, especially with the build that we have here.

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We don't really have any speed attachments whatsoever now as far as goes for the tuning itune ammunition. Like we did in the Lockman sub, we don't have to cover that much once again. For the underbarrel. I did a hip walking speed and an aim down sight speed, so as you can see in the tuning chart, it heavily favors our accuracy and recoil control for the muzzle tune, just like I tuned all the other muzzles just dedicated to that recoil control and accuracy, and then my stock tunings aim walking steadiness and aim walking speed again.

They just go hand in hand. I'm just repeating myself at this point. Let's go to the firing range real quick, as you can see. It's so smooth; it's so perfect. Any wand of any skill set could really use this and do well with it; the mobility was incredible. Just a top SMG in this game that anyone could use, I think quickly.

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I want to give you guys the rest of the loadout that I use, no matter what weapon you're using. Whether it's in this top five or not, this is the past loadup to be using, so I love to have the tech nine. I mean, it's literally just like having Overkill. It's stupid um, I have a article on my channel covering a full setup on that.

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I have a stun grenade and some taxes. My perk package is double time, Scavenger, fast hands, and quick fix. A quick fix is a necessity. You are not playing this game correctly. If you're not using Quick Fix, there's no ultimate perk better than this in multiplayer. For every kill I get, I instantly regenerate.

Health: with how fast a ttk is, you need to have this on. You're not playing the game, right? If you don't have fast hands, you want to do things nice and quick. With how slow this game is, that's also very important, as are my ammunition, box, and portable radar. I mean, you could really change these up by, like, having that ammunition box just in case I can't find any scavenger packs, and that's going to wrap up today's top five best class-ups in MW2.

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It may be my last; maybe it's not; maybe we have some crazy weapon tuning. You guys all stay safe, have a great day, and I'm out of peace.

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NEW TOP 5 BEST CLASSES RIGHT NOW in MW2! MW2 Best Class Setups Loadouts.
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