News - Warzone 2 Season 2 Early Gameplay First Look (battle Pass Operators, New Maps, More) Warzone 2

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The following challenge is to get 15 operator akimbo eliminations or kills, and that will unlock the Myy weapon charm. The last challenge is to get seven operator kills using lethal equipment that will unlock you a 1-hour double XP token, and you also get the boy's special weapon blueprint for the attack eradicator.

If you complete all these following challenges, and from my understanding, it looks like those are tracers. I'm not entirely sure if this is like Explosive Rounds or if they're actually tracers; we had an old clip of that being showcased, but this is what it will look like in the game. We have also received brand new patch notes with today's update; they said we released a minor update to address the following: fix an issue preventing players from acquiring the Champions Quest Geer counter when looting duffel bags fix collision issues that cause Champions Quest elements to clip through geography: that was the only war zone piono we got; the rest of these are for multiplayer, and zombies say global customization.

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They resolved an obstruction of the players's view while aiming down site with the broker pdsw. 528, weapon blueprint for multiplayer UI, and did bug fixes. equipping a calling card will no longer reset the active selection to the top of the list; favoring or filtering calling cards will no longer unexpectedly kick the player back to the menu; addressing an exploit that allowed equipping camos to be incompatible; weapons corrected the gunsmith camera position while selecting a bolt attachment for the cat AMR; and several attachment descriptions were revised to accurately reflect their true effects.

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Of the order in which weapon camo challenges are displayed for the maps underpass, players can no longer respawn outside of the playable area in hardpoint for modes souped up LTM. The super-slow visual effect will now end upon death for weapons and attachments. The Vigilant 30C iron optic resolved an obstruction of the player's view while aiming down the hybrid site, and for MW3, rank play gameplay kill camps have been enabled in MW3 rank play to address an issue where some players would enter a match with an invalid loadout.

When selecting a custom loadout, in order to address this issue, they have to reset all your custom load out one for zombie says Game play addressed an issue that resulted in screen shaking for all players when a team was engaging Warlord doab bomb drones. UI addressed an issue that allowed DMZ bonus effects to temporarily display in MW3, zombie menus, and then for the progression.

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Weekly challenges address an issue that prevented the week eight challenge from getting 300 kills with the Jack Thunder lmg kit equipped to The Sidewinder. While Juggernog is active from tracking, address the description for the week eight challenge where players need to kill multiple Warlords with a recommended weapon for clarity, and Camo Challeng challenge group kills without loading address an issue that prevented these challenges from tracking, and stability added various crash and stability fixes. This is pretty much everything that you need to know in regards to the last and final update that we have now received for Modern Warfare 3 season 1.

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Next week we jump into season 2, and we're currently waiting for that blog post, as I mentioned earlier, as I'm recording right now. The blog post hasn't dropped, but whenever it does, expect the article to go up on the channel to cover it for you guys.

Anyway, that's all that I got for you guys in this one. It's been your boy, Trizel, and hopefully I'll be seeing you guys back on the channel again.

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MW3 Season 2 EARLY GAMEPLAY FIRST LOOK Battle Pass Operators, New Maps, MORE - Modern Warfare 3 season 2 battle pass events operators modes and more content revealed.
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