News - Call Of Duty Warzone 2i Is Surprisingly
Well, actually, there's quite a lot, and I think one of my biggest complaints with the prior Call of Duty titles is that you die too fast, and two is the lack of maps upon launch, but I think if you dig deeper into the availability of maps, the maps themselves just haven't really felt like Call of Duty, and that kind of comes down to this sort of feeling that I have if I could put myself in that category of being an OG Call of Duty player.
Now, a bit about me: I started back on Call of Duty 4, and, put simply, I think this was some of the best times in the Call of Duty franchise history. Even though the remake of that game didn't really live up to the original height, interestingly, some of these maps that will be released as part of Modern Warfare 3, new fans will be experiencing for a first time and that makes you feel really old to what Call of Duty done have essentially bought 16 old Maps back modernized and remastered, them and I must say some of these Maps will go down as some of my favorite maps in Call of Duty history, and I'll quickly run through the list of these 60 new maps, and hopefully my editor kindly puts pictures of the maps up so you can visualize them if you haven't seen them before, and hopefully they might reopen your memory.
If you know the names of the maps, now I'm going to find these off quite quickly, so first of all, we have the RA, followed by estate for fellas, which is one of the top maps in my opinion on this list. High rides as well. Invasion karachi quarry, run-down rust, scrapyard Skid Row subbase terminal, which is a banging map underpass, and Wasteland Now for me, hands down, my top three maps are Foras.
Highrise and Terminal, and if you don't believe me, add my gamertag, and I'll One V one you on Russ when it drops, and I'll win, but before we move on. I'll definitely be doing the same thing that kind of hurts me, though. Sorry, so let's go back to the first point I made about TTK. And this is actually quite a bit of a controversial one.
They have essentially increased the base health and reduced the head shot multiplier, which both result in a longer time to kill, and the community has a mixed feeling about this. I've seen tweets saying to revert the tweet. I'm not buying this game. On the other hand, people were saying to keep the TTK.
It feels amazing. I'm impartial because I haven't actually played it yet, but I personally feel like the longer TTK is better, and the only reason I say that is that it actually gives players a chance to react in adverse situations, which I think really helps create a bit of a skill gap, but what's your take on this?
Another thing that helps with the skill gap is movement. So again, I've seen mixed feedback on this. Some people really like the slide mechanic, and some people say it still feels a little bit clunky and needs fine tuning. And some people, well, they prefer to stay sitting in corners, so I think they need to stay on Modern Warfare too, and if you agree, leave a like on the article.
I'm all for movement. I'm a bit of a dinosaur myself, but I'm happy that movement's back in the game. I like getting around maps fast, okay, and I like to be killed fast as well. Now there's one feature I did really want to quickly talk about that is actually absent from last year's Call of Duty title, and that is zombies, and there's just something really rewarding and satisfying about killing ways of enemies, or at least for me anyway, and a more open world approach is going to be absorbed for this year's Call of Duty title.
Again, another way for Call of Duty to be controversial, but this could be the make or break for a brand new way to freshen up the game mode.