News - Best Render Worker Count Cod Warzone 2 & Warzone: Intel & Amd Benchmarks

Best rendererworkercount in mw3 & warzone

Best rendererworkercount in mw3 & warzone

Modern Warfare 3 and War Zone for today's article I actually benchmarked and tested four different systems, three with an Intel CPU and one with an AMD CPU, at two different display resolutions. Because spoiler alert, there isn't actually one solution that fits it all, and for all four of these systems, I actually found a different number that worked best for that configuration.

Explanation of results

On screen, I'm showing the first Vols for my primary system, which has an I9, 3900k, an RTX 480, and is running a 1440p display. On this graph, from left to right, we can see the performance, both in the 1% lows in the light blue colors and in the average FPS in the dark blue colors, and the different bars are for different values of the render worker count.

Why this is important

Now the render work count that the game defaults to is the one that I indicated with 0% difference, and in the case of my primary system, this is with a render worker count of 16. As you can see, this is complete nonsense on this system. Having a render work account of 16 gives me the worst 1% lows and the second worst average FPS.

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Therefore, I think this is actually quite an important topic to get right. Even though people say that you shouldn't really bother about this value anymore, just keep it to default. In my opinion, that's complete nonsense because you are actually losing out on significant performance, and this is actually noticeable when playing the game.

I actually accidentally set this to the wrong number after testing and then reloaded the game. A few days later, I played a few rounds, and I just felt like something was off. The game just didn't feel responsive; it felt like it was stuttering all the time, and that is because the render worker count wasn't set to the appropriate number.

Find number of p-cores (intel)

Find number of p-cores (intel)

Now, for those of you who don't know, off the top of your head, the I9 3900k actually has eight physical cores, and those are performance cores. The way to actually check how many cores your CPU has, because this is actually quite important information when it comes to setting the render work account correctly, is by opening up the task manager.

And then going to Performance, then you can click on CPU, and now you can see your CPU brand and model here at the top right, so in my case. I9 13900, then you want to head over to Google and enter the model of your CPU here; look for the {779} website. And here you can see the number of performance cores, which in my case is eight.

Find number of cores (amd)

In order to find the number of physical cores on AMD or if you have an Intel CPU that does not have performance and efficiency cores, you can basically just open the task manager and look for the number of cores in the performance tab.

Best setting for intel i9-13900k @1440p

Historically, I always recommended setting the render worker count to the number of physical cores that you have on your system, which in this case would be eight.

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Other guides on YouTube usually always recommend your physical cores minus one, which is number seven on this graph, which actually also yields the highest performance in this very case. I should highly stress at this point in the article that this has been the only of my four systems where the render worker count of one minus the physical course resulted in the highest performance.

Frankly, the difference between seven and eight is also quite small. I mean, this one FPS, on average, is pretty much negligible. However, the increase in the 1% lows is actually quite nice, and from my testing. I actually saw that the frame time graph was much smoother when I selected a value of seven for the render worker count on my primary system.

Advice for gpu bottleneck on intel @1440p

Advice for gpu bottleneck on intel @1440p

Now, from my testing, this system at that resolution is actually still significantly GPU bottlenecked, which is quite important information to know when it comes to correctly setting the render worker count, so essentially, if you are running a 40/40p system and you are GPU bottlenecked, then the best setting for your system on Intel is to set either your number of physical cores or the number of performance cores, my one.

How i collected the data for this article

Best setting for intel i7-7700k @1080p

Now, when we move on to a system that instead is severely CPU ballnecked, as you can see in this example where I have an i77700. K which is only a 4 core CPU, that is paired with an RTX 360 TI and is driving a 1080p display, we can see that the results are wildly different, interestingly for this system the default render workor account has been set to three by the game which is what I would recommend for a GPU bottleneck system, however here you can see that render worker count is five, so one plus the physical course actually resulted in both the highest 1% lows and average FPS. On the other hand, if we double the render work account to eight, we can see that performance drops once again, and if we have it at just two, then of course we are significantly losing performance because the system is already significantly CPU bottlenecked, and now we just made the bottleneck worse, so.

Advice for cpu bottleneck on intel @1080p

Advice for cpu bottleneck on intel @1080p

In conclusion, on a heavily CPU-intensive Bott NE system on Intel. I would probably recommend either going for the number of physical hosts that you have or that plus one; however, as with all of these recommendations, you really should go into the game and enable the MSI After Burner overlay to see the frame time graph, and then observe this for a little bit with different values of the render work account and figure out for your specific system what the best value is in terms of getting the most stable frame time graph.

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If you don't know how to get this set up, then check out the article linked in the card right now where I'm explaining how to set up the Amson I After Burner overlay to show up just like in my articles.

Best setting for intel i9-9900k @1080p

Next. I have another 1080p system that is now again heavily GP bottlenecked, with an I9 9900.

best mw3 config setting

K, and an RTX 2060 Super, which isn't the most powerful GPU. I guess, and here we can see that the game defaults to a render worker count that equals the number of cores plus one, which does seem to perform quite well. However, honestly, all of the 1% lows are pretty much all over the place, and there isn't a clear pattern here.

Therefore, my interpretation is that we just have sampling uncertainty. In the 1% lows, the averages are essentially the same for all of these render work accounts, and therefore, in a situation where you have a low resolution display with a weak GP, you don't really need to bother too much about the render work account because at this low resolution, your CPU is anyways always much faster than your GPU, regardless of the value of the render work account that you choose.

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How to chose the best RendererWorkerCount to get the best performance in MW3 Warzone! Benchmarks of Intel AMD systems to find what can generally be viewed as the best value of renderer worker count in the Modern Warfare 3 config file to reduce stuttering.
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