News - Basilisk Revolver Best Class Setup. One Shot One Kill. Warzone 2 Tips And Tricks 1440p Hq
When we joined in, there were some streaks out, and it was pretty much all odds against us, especially because we're in a three-man whenever we join in late, so that means you know our team was definitely getting pushed in, but today I'm going to be going over the Basilisk revolver. I don't think it's overpowered, and I'll get into why.
I don't think it's overpowered. So yeah, without further ado, let's go ahead and get right into the class setup so that way you guys know what to run on it. Let's get right into it. We also have the Basilisk grip laser, on the reason for this is going to help us with our hipfire recoil control and accuracy.
It also has no cons, so a laser is not going to be visible to enemies. As for the barrel tuning, we're going to have it at maximum damage range that's really the only thing I want to worry about whenever it comes to this pistol is ADS speed and damage range but damage range is always going to be the most important thing because we're going to want to try to have the most range as possible since this is a, miniature shotgun that, has some One-Shot kill capabilities, but, the range is very short as well as its most accurate, when you're ads so that's why aim down side speed is also important.
So for a trigger, I just have it maximized and aimed at sight speed. I'm not worried about aiming idle stability and trying to increase the sprint to fire speed because we're most likely not going to be sprinting around when we're using this thing; it's more about pulling it out and holding an angle, and the aiming idle stability is going to make it so the pellet spread isn't as consistent if we Nerf that too hard, so I just recommend going for aim down sight speed whenever it comes to this trigger.
And lastly, we have our Fast Draw attachment here, and this one's going to give us some aim-downside speed, sprint-to-fire speed, as well as some fast draw, which means we're going to be able to pull out our pistol really fast instead of having to go through an animation because this thing in the news flash is very slow to pull out again.
The tune here is just going for aim down slice P, which is taking away recoil control and recoil steadiness and all that kind of stuff because recoil doesn't really matter whenever we're trying to get a one-shot kill with this anyways. I'm not really going to use just the snake shot for gameplay, especially when skill-based matchmaking is in the game, because, well, it's going to be pretty hard to use this thing past pretty much Point Blank, but it's basically a gun that's very useful if you're in a pinch and people are trying to push you, and you know for a fact that you might get it overrun or maybe you're weak.
If you can pull it out, maybe lay down on the ground in a nice, tight angle and wait for them to push you. You can bait them into making the wrong play, and you can get a free and easy kill with them with the Basilisk. Pistol But again, why is this thing not overpowered? Well, the one-shot, one-kill range isn't very far, and I actually feel like it may have been stealth nerfed because I feel that it was much farther.
And then all of a sudden, a couple days ago, it really felt like it'd been neutered a little bit, and it just doesn't quite have the range that it once had. What you want to do in order to get the fast draw effect to work is kind of just walk around normally. I find that it best works if you press the aim down sights button and then quickly press the weapon swap button, and it will pretty much always guarantee you that you're going to pull out your revolver or your sidearm as a fast draw secondary, so you're going to get that animation and you're going to get it to pull out pretty much instantly, and this is life-saving whenever you're using the Basilisk, and the reason that this is life-saving is because you want to utilize this thing if you're in a pinch if you can't pull this thing out fast then it's not going to save you and therefore it's not going to be reliable.
This bonus perk is going to be very useful because it's going to allow you to switch to this thing much faster. And again, while I feel that this thing, fast hands, is a great option to run. I still like some of the other perks in the perk 2 category, such as hardlining or using resupply or focus, or something of that nature, for which I think there are a lot of good competitive bonuses and perks.
But, hopefully that makes sense to you guys, and hopefully it helps you guys out with getting your Fast Draw to work a lot more efficiently and effectively. Now for the last part of this article. Because for me, I just don't like playing this game by myself for that reason. I also feel that all solo players get late joins, and my experience has been not great playing this game by myself because I just can't play full-length matches.