News - Warzone 2. 0 Will Fail Unless

Intro warzone 2 will fail unless.!

Intro warzone 2 will fail unless.!

It's been a couple of days now, and we're back to the good, the bad, and the ugly. Let's talk about one thing that made Warzone One so great. It took out any kind of frustration that other Battle Royale games brought on with their very smooth looting system. It was the loadout to always have the best weapon you wanted to have.

Maximum aggression

And on top of that, you could just join a pistol fight, start the action, get loot, keep fighting, and essentially never stop fighting. Warzone had all these amazing elements that other VRS didn't have. You had to loot a lot. You loot for 15 minutes, partially to finally die in a firefight and so on.

In Warzone, you could just go and fully send it. That is something that Warzone 2 has been a bit lacking in. I mean, obviously, people need to get used to what the game has to offer, so it was new to us.

Backpack frustration

Backpack frustration

You have limited backtracking space, which is very frustrating in and of itself in Warzone. You just usually run over the ammo and can get a certain amount of ammo, so that's good. You can take one of each , you can take an airstrike, you can take the other one tactically lethal and whatever, and that was very intuitive and nice in Pubg or Apex, where you always had to choose, like how much ammunition do I take there, do I take more mats.

You had to be like min max with your equipment. That was kind of nice for these kinds of games, but the more time you spend with your inventory, the less time you essentially spend playing the game fighting. You first stare at their loot and you're just like, "How am I men maxing now and that with the fast-paced of Warzone just really does not agree with each other." A big win And that's got to be said, is the map, especially the three zones.

Three split zone is fire

Three split zone is fire

You just saw it here when I was landing. The zone is actually split into three, and that's a very good thing.

Remember those people complaining about Zone Campers? People just be, in the end, from the very minute on, it's actually impossible with this mechanic. No one says it's not possible to play strategy like this because it still is, but if you realistically think about it, all three zones are separate.

And then there's some middle zone coming that you have to walk into, which means that from the beginning, or from the get-go, there's no way to actually camp in The End Zone. You know, the iron play style. So now you have to get into a c or beam and then all three converge in the middle again and, yes, sure, you can run ahead of folks to kind of be in like a tiny little corner of the map and then slowly move into the inside but.

That creates action movement and still you can hold the edge of the zone and you can also, with a gas mask, just try to get into position early, but that's again a strategy. The triple zone, I think, is going to be a big W for the game overall. There's no question about that. Now we just have to get all the other elements aligned to go there.

Now, obviously, the big thing is movement, and a lot of people just want their slide back to do some advanced skilled movement. This will always be a pain point to talk about and to discuss.

Advanced movement is needed

Advanced movement is needed

Because, yes there is a skill difference with slide cancel. No, it shouldn't be what it is in terms of slide cancel. I am not advocating against movement mechanics. I want movement mechanics that allow you to play better, but it just shouldn't be something buggy.

The problem with slide cancel is that, yes, it allows you to slide around, but it effectively breaks hit registration. If you ever tried to shoot someone's like cancel, due to the way it works, it kinda breaks the hit rack. It kind of breaks your camera and it kind of makes your pinging shots vanish.

Randomly Slide cancel is one of the things that creates extreme inconsistencies in time to kill or can. Yes, it's very cool for fantasy movement and stuff, but there should be something that allows you to do that. AKA a form of Sly Cancel but something that fits naturally in the game in terms of being able to abort a slide, but in terms of just making it shorter than longer, it's a good thing right now you're stuck on the slide.

It would be good to be able to cancel the slide. It should just be in a different way than just popping up and kind of. Breaking your character's body weirdly and then you know it right stops existing and you dodge a headshot because your character just decompresses and minimizes really fast so we need some kind of movement mechanic, called "A Sly Council" or just call it whatever you want, it just shouldn't be what it used to be.

We do have the dolphin dive right now, which can obviously not be used in an aggressive way, and yes, there are ways to slide cancel right now. The way is by using a GTA cheat code. For instance, you have to slide double ads time and then jump. I've seen people do it, and to be frank and fair, the amount of focus it takes and the amount of button jamming they do, it's by far, in any way, not an advantage to actually doing it. I see people dying to it randomly instead of getting used to it and Hans' movement.

The satchel system is flawed

The satchel system is flawed

Another pain point would obviously be the satchel system, because again, Warzone made things less painful. When you landed, everyone had the same number of plates and everyone had the same armor. In Apex Legends, you'd land and, if you're lucky, you'd loot purple armor straight away, thus having a huge advantage in fighting.

In Pubg, in Pubg, you land level 2 armor, 35, 45, and 55 damage reduction straight away. If you don't have any armor, you might as well just shoot yourself. And the same kind of goes for Warzone. Now you land, you lose a satchel, you have three plates, you're just more durable. If you land, and if you don't lose Satchel, you're already at a disadvantage.

best loadout warzone

We could argue it's a battle royale game and looting something awesome is allowed to give you an advantage. But then you should make the satchels extremely common for everyone to find one straight of the ribs, or you should make them extremely rare so it's only like in a stronghold. In both cases, it's kind of stupid because if you make level and you make the Satchel super common, you might as well give everyone three plays from the get-go, and if you make it extremely rare, you actually give people that play ultra defensive or that just lewd a big advantage over people that want to play aggressive.

Then again, you could make the three plates a progressive thing, so if you kill one, two, or three players, you essentially upgrade your satchel to three plates. I'm okay with something that gives you an advantage if you actually play well. On the other hand, it's time to kill inconsistencies and frustration.

Author:
Source
Warzone 2 has some good basics but there is much to do for it to become the powerhouse Warzone has been so far! If Warzone 2. 0 would release in the current Version it would crash and burn on arrival.
Similar articles: